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Fantastic XIII. This is the G.C. preset for Fantastic XIII, a bizarre CV,13 types of pieces on 13x13 board.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Jan 20, 2022 03:57 AM UTC in reply to Jean-Louis Cazaux from Wed Jan 19 10:00 PM:

It seems to be fixed if you change each occurrence of "checkride" to "checkaride".


Ideas for future of chess variants[Subject Thread] [Add Response]
Daniel Zacharias wrote on Thu, Jan 20, 2022 04:41 AM UTC in reply to Kevin Pacey from Wed Jan 19 01:23 AM:

Well, I didn't mean to imply by my previous post there would be only one Next Chess - previous posts clarified a plurality may be fine, too.

I didn't mean to imply that you implied that. I actually like the whole Next Chess idea, whether it's one game or several. Others might have more worthwhile things to say about it than I have.

This returns to the main subject of this thread, if people already see the Next Chess topic as flogging a dead horse. Or would that also be flogging a dead horse, too?

I don't see it that way. It's an interesting topic. Regarding your question, I have some thoughts about that, but I don't know much since I've never been involved in organized chess playing. It seems like whatever variants do achieve some popularity are very conservative, such as 960. Perhaps many who take chess seriously are interested in chess primarily for the shared experience aspect, or competition—thinking of chess as a sport more than as a game. Someone who thinks that way might perceive any suggestion of a significant change to the rules as promoting an entirely different game—a revolution rather than an evolution. Does that make any sense?


Immobilizer. Pieces standing near an immobilizer may not move.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Jan 23, 2022 11:25 PM UTC in reply to KelvinFox from 10:50 PM:

Would that mean other pieces could only move if they're within range of a hostile mobilizer?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Feb 5, 2022 10:09 PM UTC in reply to Fergus Duniho from 08:14 PM:

Isn't that because $flipped needs to be set for black?


Daniel Zacharias wrote on Sun, Feb 6, 2022 06:53 PM UTC in reply to Fergus Duniho from 06:31 PM:

There was another problem with the same game. I know it's not related to the piece image thing because I just tried it again and it still doesn't work.


Daniel Zacharias wrote on Sun, Feb 6, 2022 07:35 PM UTC in reply to Fergus Duniho from 07:14 PM:

There was this error.

ILLEGAL: P g4-g6 on turn 1:

There was no P on g4. The piece on g4 is a Z.

Go back with your browser's BACK button, reload the page, and try again.

For diagnostic purposes, here is the full movelist:

1. P g4-g6 
1... p g9-g7 
2. Z i1-g4 
2... a e11-i7 
3. P f4-f5 
3... a i7-d2; q-dest 
4. A h2-e5 
4... q d2-i7 
5. P c4-c6 
5... q i7-i3 // - check! -
6. E j3-i3

Daniel Zacharias wrote on Sun, Feb 6, 2022 10:32 PM UTC in reply to Fergus Duniho from 10:23 PM:

It looks like that missing colon was the problem. That was my fault


Daniel Zacharias wrote on Mon, Feb 7, 2022 03:50 PM UTC in reply to H. G. Muller from 11:31 AM:

@H.G.Muller

Yeah, I couldn't think of an easier way to do it. It would make sense to have that supported more directly; especially since the interactive diagram can do that already.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Feb 7, 2022 06:37 PM UTC:

The generated GAME code doesn't work properly with moves that involve unloadng pieces. The last unloading step is never applied and the piece ends up removed.

Also, it doesn't recognize the use of 'o' to detect board edges. Might these be supported eventually?


Daniel Zacharias wrote on Mon, Feb 7, 2022 07:00 PM UTC in reply to H. G. Muller from 06:51 PM:

I was trying pieces that would need to end their move just before or after a friendly piece, such as (dauf)F, for example. It's able to pass through friendly pieces, but the last passed through piece is never unloaded. Something like yaodfaubQ also fails to unload. Maybe these are too obscure to bother with.


Apothecary Chess-Classic. Large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Feb 16, 2022 09:06 PM UTC in reply to Aurelian Florea from 04:46 PM:

Perhaps he was just using the list of all games, where it's not clear at all which version is the right one.

https://www.chessvariants.com/play/pbm/listgames.php?sort=alpha


Silver Anniversary[Subject Thread] [Add Response]
Daniel Zacharias wrote on Wed, Feb 16, 2022 10:23 PM UTC in reply to Aurelian Florea from 03:34 PM:

A tournament would still be nice, wouldn't it?


Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Feb 23, 2022 03:38 AM UTC in reply to Aurelian Florea from Tue Feb 22 04:41 PM:

I like it! It's always interesting to see the thought behind the choices made when designing a game.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Feb 26, 2022 02:13 AM UTC:

It seems like the Rules URL is broken for every game. The / at the beginning is removed. I tried fixing it for one of my games and nothing changed.


Daniel Zacharias wrote on Sat, Feb 26, 2022 09:56 PM UTC in reply to Fergus Duniho from 05:16 PM:

Yangsi, Xiangqi, Glinski's, Gross Chess

Everything I try doesn't work.


Hopping Sliders[Subject Thread] [Add Response]
Daniel Zacharias wrote on Wed, Mar 2, 2022 09:52 PM UTC:

Are there any games that use pieces that slide in a straight line but always hop over the first square? I know there's the picket, but that doesn't jump.


Daniel Zacharias wrote on Thu, Mar 3, 2022 01:36 AM UTC in reply to Bn Em from Wed Mar 2 11:04 PM:

Where does the ski- name come from then?


Daniel Zacharias wrote on Fri, Mar 4, 2022 01:54 AM UTC in reply to Ben Reiniger from Thu Mar 3 05:10 PM:

Thank you! It looks like ski-whatever is the only name anyone's used for these pieces.


New Grand Apothecary Chess Error.[Subject Thread] [Add Response]
Daniel Zacharias wrote on Tue, Mar 22, 2022 12:50 AM UTC in reply to Aurelian Florea from Mon Mar 21 08:47 PM:

I think it just highlights the move as legal but doesn't let you actually do it.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 5, 2022 08:17 PM UTC:

The preset under Official Glinski Coordinates, Medium Size Pieces is not rendering properly. You can see the problem in this game


Daniel Zacharias wrote on Sat, May 7, 2022 06:07 AM UTC in reply to Fergus Duniho from Fri May 6 05:01 PM:

Thank you!


Building chess. Add a square after every move.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 12, 2022 07:28 AM UTC:

These presets are all broken. They each have a 'conserve' command in the post move 1 section.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, May 14, 2022 08:16 PM UTC:

The other preset seems to have a problem also. In this game the hexagon alignment switched from vertical to horizontal after the first move and won't go back.


Decimaka (revised). Game where pieces promote on making a capture. (10x10) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, May 20, 2022 07:51 AM UTC in reply to H. G. Muller from 06:23 AM:

The rules are clear to me. The Pieces section is slightly awkward to read since the promoted forms sometimes show up before the unpromoted pieces and they aren't arranged in any obvious pattern.


ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, May 20, 2022 07:37 PM UTC in reply to H. G. Muller from 06:36 PM:

The suggested changes to the summoning rule seem overly complicated to me. I would suggest instead making the summoned pieces switch sides when captured, like shogi pieces. Then the players would want to be careful about losing the demon, since that would allow the opponent to summon it later. If you want losing a summoner to be more consequential, a captured demon could only switch sides if the capturing player still has the right piece to summon it back.


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