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Comments by WTroyka
That's correct. Pompeii Chess was simply an attempt to make a chess variant fit on the 'step' board design, which I had previously used in Pompeii. I can't say the variant was successful or not but I still like the idea of trying some form of chess on that board.
I managed to miss the last bug report from Joost when he posted it many months ago. But I have now corrected the error and re-submitted a version 1.2.1, which hopefully will be up soon.
Thanks for the heads up on the missing file. I have re-submitted a new version (1.2.1) that corrects a minor error pointed out by a commenter on the game page and hopefully will be available soon.
A mine explosion has no effect on the Hitchhiker. The Hitchhiker can be destroyed only by dropping it in the Black Hole, which ends the game.
Thanks for the comments and for posting the fixes to the errors. I've sent the editors a ZRF version 1.2 correcting the two bugs you identified and giving the Diamonds the ability to advance to the far rank -- remaining a Diamond -- if there is no piece to rescue. This raises the question of whether a Diamond on a slope on the far rank should be able to rescue (assuming a piece to rescue has become available) when making a lateral capture. Currently that's not permitted.
Uh, if the Sun has just moved, it is not destroyed by detonation of a live mine. Should have said so in my last post.
Good questions, and the answers are ... the Sun itself explodes when it scorches a live mine, and a live mine destroys an adjacent sun when it detonates.
No. Capturing is a stationary action for the Sun, i.e., if it moves from one space to another it cannot capture. Looks like I could have expressed this more clearly.
FIDE rules govern by default, which means that mines are captured by normal replacement in space (i.e., the capturing piece is not destroyed). The diagram is wrong with regard to the Orbiter. It can move to d4 or f4. The Zillions version of the game is rule-abiding, or so I hope, and it might help to clear up issues that perhaps aren't clearly expressed in the written rules.
Epaminondas has a delayed win condition (ZRF available at the ZoG site). It uses the method outlined by LL Smith. A checkmate solution won't work in that game because a player can avoid loss both by capturing the enemy piece that has attained the far row, and by moving a piece himself into the (opposite) far row.
There's a game called <a href='http://www.zillionsofgames.com/games/doublechess.html'>Double Chess</a> (not the first CV to use this name) that was posted to the Zillions of Game web site in April 2000. Each player has two complete sets of pieces arrayed side by side and the object is to checkmate one of the opponent Kings.
This problem has now been corrected.
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