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Comments by Dan Troyka

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Pompeii Chess. Variant on board with 25 squares. (7x7, Cells: 25) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2006-06-22 UTC
That's correct. Pompeii Chess was simply an attempt to make a chess variant fit on the 'step' board design, which I had previously used in Pompeii. I can't say the variant was successful or not but I still like the idea of trying some form of chess on that board.

Weave and Dungeon. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2006-03-24 UTC
I managed to miss the last bug report from Joost when he posted it many months ago. But I have now corrected the error and re-submitted a version 1.2.1, which hopefully will be up soon.

Weave and Dungeon ZIP file. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part.[All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2006-03-24 UTC
Thanks for the heads up on the missing file. I have re-submitted a new version (1.2.1) that corrects a minor error pointed out by a commenter on the game page and hopefully will be available soon.

Hitchhiker Chess. Get your Hitchhiker to the Restaurant at the other End of the Board; inspired by Douglas Adams' books. (Cells: 42) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2005-02-21 UTC
A mine explosion has no effect on the Hitchhiker. The Hitchhiker can be destroyed only by dropping it in the Black Hole, which ends the game.

Weave and Dungeon. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2004-12-15 UTC
Thanks for the comments and for posting the fixes to the errors.  I've
sent the editors a ZRF version 1.2 correcting the two bugs you identified
and giving the Diamonds the ability to advance to the far rank --
remaining a Diamond -- if there is no piece to rescue.  This raises the
question of whether a Diamond on a slope on the far rank should be able to
rescue (assuming a piece to rescue has become available) when making a
lateral capture.  Currently that's not permitted.

Hitchhiker Chess. Get your Hitchhiker to the Restaurant at the other End of the Board; inspired by Douglas Adams' books. (Cells: 42) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2004-10-05 UTC
Uh, if the Sun has just moved, it is not destroyed by detonation of a live mine. Should have said so in my last post.

Dan Troyka wrote on 2004-10-05 UTC
Good questions, and the answers are ... the Sun itself explodes when it scorches a live mine, and a live mine destroys an adjacent sun when it detonates.

Dan Troyka wrote on 2004-08-04 UTC
No. Capturing is a stationary action for the Sun, i.e., if it moves from one space to another it cannot capture. Looks like I could have expressed this more clearly.

Dan Troyka wrote on 2004-04-29 UTC
FIDE rules govern by default, which means that mines are captured by normal replacement in space (i.e., the capturing piece is not destroyed). The diagram is wrong with regard to the Orbiter. It can move to d4 or f4. The Zillions version of the game is rule-abiding, or so I hope, and it might help to clear up issues that perhaps aren't clearly expressed in the written rules.

ZRF question[Subject Thread] [Add Response]
Dan Troyka wrote on 2003-11-07 UTC
Epaminondas has a delayed win condition (ZRF available at the ZoG site). 
It uses the method outlined by LL Smith.  A checkmate solution won't work
in that game because a player can avoid loss both by capturing the enemy
piece that has attained the far row, and by moving a piece himself into
the (opposite) far row.

More Shift Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2003-05-23 UTC
There's a game called <a href='http://www.zillionsofgames.com/games/doublechess.html'>Double Chess</a> (not the first CV to use this name) that was posted to the Zillions of Game web site in April 2000. Each player has two complete sets of pieces arrayed side by side and the object is to checkmate one of the opponent Kings.

Excelsior ZIP file. At certain moments in the game, pieces are moved to an additional 5 by 4 area.[All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2003-02-04 UTC
This problem has now been corrected.

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