Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by MarkThompson

LatestLater Reverse Order EarlierEarliest
Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Apr 15, 2007 07:27 PM UTC:
I rather doubt that we're going to address the problem of the future of chess. It will either evolve into something new and worthy without anyone's planning it, or it will go softly into the night as checkers and bridge seem to be doing.

The chief problem chess faces, in my opinion, is Scrabblization. By this I mean that chess has become a game like Scrabble, in which an enormous amount of rote memorization has become almost as important, or perhaps even more important, as strategic and tactical intuition -- and this is especially so for one making the move from casual amateur to serious tournament player. Like lovers of checkers and bridge, experts who have invested that effort are emphatic that they're glad they did. But that doesn't attract others to follow after when there are plenty of other strategy games without so much 'book' where they can hope to excel just by having a knack. 

This is just my partly-informed opinion based on remarks I've heard from better players, so I readily admit I could be completely off-base -- I'm no expert at chess. But if I'm right, then chess has gone so far down the road  toward Scrabble that, at this point, I'm suspicious that those who are experts have acquired a distorted view of the game during their years of study. Reading whole books devoted to variations on a single line of play, memorizing openings out to twenty moves, is certainly not what the inventor of Chess had in mind.

This is why I think something like the random-array or (better still) the player-selected-army variants are the likeliest future for chess, if it's to have one at all.

Airplane Chess. Airplanes move as queens any distance, capturing by landing just beyond an enemy unit.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Feb 11, 2007 07:15 PM UTC:
The Airplane seems to be the same piece as the Grasshopper, unless I'm missing something. Airplane figurines would probably be easier to find than Grasshoppers, though, and less creepy. Oops, no it's not. Grasshoppers MUST jump something to move, and can't jump friendly pieces.

Mark Thompson wrote on Sun, Feb 11, 2007 07:09 PM UTC:
I love the idea of buying pieces for each game, and wish someone would
implement this on a server. (Wouldn't that be a terrific attraction to
add to the growing gamesmagazine-online website, for instance!) That's
the only idea for a CV I've ever heard that would actually merit being
forecast as 'the future of Chess.' 

The piece values and the players' budgets for hiring their armies would
have to depend on the size and shape of the board, right? And probably on
the relative strength of the players -- one thing that strikes me as
especially appealing about this concept being its usefulness for
handicapping.

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Dec 22, 2006 02:11 PM UTC:
It looks like Bandai's website for this game is defunct, and most other online information refers people to the Bandai website for the complete rules. Perhaps we should add descriptions of all the pieces here?

Flip Chess and Flip Shogi. Pieces have two sides with different movements on board of 38 squares. (7x6, Cells: 38) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Dec 10, 2006 01:02 AM UTC:
The author tells me (in a letter) that pawns cannot doublestep, and that the Shogi drops put promoted pieces back to their original form. So I guess that means a captured Prince (being a promoted Pawn/Berlin Pawn) turns back into one or the other when dropped.

Meta-Chess. Missing description[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Dec 10, 2006 12:58 AM UTC:
I got a reply to my own recent letter to John William Brown, in which he tells me that he's working on a revised version to come out next year. If I understood correctly the new edition will include some new material. He'll update the info on the webpage here when it's ready.

[Subject Thread] [Add Response]
Mark Thompson wrote on Tue, Dec 5, 2006 01:07 AM UTC:
Would it make sense to put a filter on the comments to disallow messages
with the subjects 'Bill', 'Hillary', and 'Bush'? If it's a robot
spamming us this way it might not be smart enough to adapt.

Flip Chess and Flip Shogi. Pieces have two sides with different movements on board of 38 squares. (7x6, Cells: 38) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Nov 27, 2006 12:40 AM UTC:
In Flip Shogi, when a Prince (promoted Pawn) is captured, can the capturing player drop it as a Prince, or only as a Pawn?

Mark Thompson wrote on Wed, Nov 15, 2006 04:42 PM UTC:
This page says that Pawns move as in usual chess, but it doesn't explicitly say they have the power of a doublestep on their first move. Since the board is so small I would assume that they don't. Does anyone know what the inventor intends?

[Subject Thread] [Add Response]
Mark Thompson wrote on Wed, Oct 11, 2006 11:05 AM UTC:
I'm not convinced that these tournaments really identify a 'best player
in the world' (most of the time), or even that there is such a thing
(most of the time). If you were to apply statistical theory to the results
and calculate a confidence level, I doubt that the hypothesis that
'Kramnik is better than Topolov' would get anywhere near the 95%
confidence that's considered standard for scientific purposes.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Apr 20, 2006 05:10 AM UTC:
'Chess Master/Grand Masters will never accept a new game that takes away
their book opening knowledge advantage.'

No, I wouldn't expect them to; they have too much invested in their study
of openings. But if I'm optimistic about the future of Chesslike games,
it's from hoping that the next generation, who haven't become Chess
experts, might be attracted to CV's.

Mark Thompson wrote on Thu, Apr 20, 2006 02:40 AM UTC:
'But clearly, Fide chess is approaching a crisis. It could soon be renamed
'Opening Study Chess'. It's becoming ridiculous. I think there are two
ways of meeting this challenge. (1) Follow Capablanca's proposal and
increase the board size, or (2) introduce a form of drop-chess along
Burmesian lines, as my own proposal Swedish Chess.'

I think there is an option (3), or at least (2b), which is what I've
called 'Mercenary Chess'. Let us start a world CV organization that
maintains a catalog of pieces, perhaps a bit less inclusive than the
Piececlopedia, but with a price for each piece, measured in points. (The
organization should have some system for monitoring the empirical value of
different pieces based on their observed usefulness in tournament play, and
adjusting prices periodically based on what they learn.) Each player starts
with 1000 points, or perhaps it should be 100 points per file on the
rectangular board chosen, and the players start the game by alternately
purchasing their starting pieces and dropping them on the board. Such a
system would be amenable to handicapping, by giving one player a few more
points than the other. Equal players might decide to give Black a few more
points to compensate for moving second.

This idea has been proposed in various forms by several people. I think I
heard that Bob Betza was first, calling an idea very much like this one
'Generalized Chess.'

[Subject Thread] [Add Response]
Mark Thompson wrote on Mon, Apr 17, 2006 10:48 AM UTC:
You mean 'patent'. Only a text can be copyrighted.

Mark Thompson wrote on Sun, Apr 16, 2006 05:30 PM UTC:
The Mammoth is almost the same as a Giraffe in Congo, except that a Girffe
cannot capture when making a King's move.

[Subject Thread] [Add Response]
Mark Thompson wrote on Sat, Apr 15, 2006 11:39 AM UTC:
Another possible variation to address the overstrong knight problem would
be to use a standard board but replace the knights with other pieces, such
as Horses (like knights but without the ability to jump over an
orthogonally-adjacent piece), or Burmese Elephants (Shogi's Silver
General).

I like this idea, it seems like an ingredient that could enhance many
different chesses. Maybe there should be a regular page for this game.

Mark Thompson wrote on Fri, Apr 14, 2006 01:39 AM UTC:
This seems like an interesting, simple idea. Since Knights gain so much
power as to be a problem, I wonder whether it would be good to play Diana
Chess (6x6 board with no Knights) with this 'One Double-Move' rule.

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Jan 28, 2006 03:12 PM UTC:
Energy crystals, money, what's the difference. It's stuff you earn by
doing something and pay out to get privileges: by me that's money. And
while I agree that dratping isn't exactly the same as promoting, the
concept is close enough. A space elevator isn't exactly an elevator, but
calling it that makes the idea clearer than coining a new word that's
unrelated to anything in the language -- AND is either
almost-unpronouncable or has a silent letter, what's with that? Silent
letters are vestiges of pronunciations from earlier times, what's the
point of including one in a new coinage? 

My aesthetic preferences are admittedly my own, and though I feel I have
good reasons behind them, I don't expect everyone else to share them.
These things depend on individual judgment, sentiment, and taste. As I've
already said, it's a fine game.

Mark Thompson wrote on Sat, Jan 28, 2006 01:16 AM UTC:
'Is Lord Kiggoshi such a terrible name?' No, Kiggoshi does sound Japanese. But Chugyullas, Coydrocomp, Nebguard? Gyullas (to mean simply Money)? Dratp (to mean simply Promote)? As you say, we have different tastes. And the names don't spoil the game for me, because when I'm playing I don't think about them.

Mark Thompson wrote on Fri, Jan 27, 2006 01:53 AM UTC:
As far as the aesthetics of the game are concerned, I'm completely with Michael Howe. The forms of the pieces are repulsive, the bizarre names for everything (including the game itself) pointlessly ugly. But I've played at least half a dozen games, and the game itself is very good. I can hardly wait for the copyright to run out, so I can create an isomorphic game with sensible, euphonic names and pleasant-looking pieces. WHY does anyone create ugliness when beauty is within easy reach? I suppose I could make my own version even now, but they deserve to make money on their invention from people like me as long as they're trying to, so eventually I'll probably buy their equipment. But not without gnashing my teeth.

Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Jan 14, 2006 05:13 AM UTC:
'I also like the open-source approach (maybe make the raw data XML,
plain-text, or both), but there should also be one built-in to this site
as well, so if you don't have your own implementation you can view your
own.'

Sure, the site should have its own 'brand' of ratings. But I mean, it
would be good to make ratings from many user-defined systems available
here also. Just as the system allows users to design their own webpages
(subject to editorial review) and their own game implementations, there
could be a system whereby users could design their own ratings systems,
and any or all these systems could be available here at CVP to anyone who
wants to view them, study their predictive value, use them for tournament
matchings, etc.

Of course, it's much easier to suggest a system of multiple user-defined
rating schemes (hey, we could call it MUDRATS) than to do the work of
implementing it. But if enough people consider the idea and feel it has
merit, eventually someone will set it up someplace and it will catch on.

Mark Thompson wrote on Sat, Jan 14, 2006 02:33 AM UTC:
I've always thought the best implementation of ratings would be an 'open-source' approach: make public the raw data that go into calculating the ratings, and allow many people to set up their own algorithms for processing the data into ratings. So users would have a 'Duniho rating' and a 'FIDE rating' and 'McGillicuddy rating' and so on. Then users could choose to pay attention to whichever rating they think is most significant. Over time, studies would become available as to which ratings most accurately predict the outcomes of games, and certain ratings would outcompete others: a free market of ideas.

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Dec 16, 2005 01:00 AM UTC:
I also prefer the 'optical illusion' board. I prefer plain things over garish. And the idea of checkering it sounds very reasonable to me too.

AIGO Chess. International chess with Cannon pieces added. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Dec 9, 2005 02:16 AM UTC:
I believe you're mistaken in saying the cannons can capture one another in the opening setup. They only go over one piece in making a capture, and they're separated by two pawns.

Congo. Animals fight on 7 by 7 board. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Dec 2, 2005 01:06 AM UTC:
Regarding possible 'fixes' for the drowning rule (if anyone agrees with me that it needs fixing), what if we declared that the river contains 'islands' at b4 and f4, and any piece can remain on those squares indefinitely without drowning? The crocodile's move is unaffected. This might allow the river still to have an effect on play, but also allow players to launch attacks more easily. Would anyone like to try it?

[Subject Thread] [Add Response]
Mark Thompson wrote on Sat, Oct 29, 2005 05:55 PM UTC:
'And as far as piece names go, no need to justify your choices.  Piece
names are the prerogative of the inventor ...'

Not only that, but those of us who construct our own sets will ultimately
just call the pieces by the names we like, and switch to 'official'
names only for online discussions if needed. Just like players started
calling the elephant a bishop. For instance I always call a B+N a
Cardinal, regardless of anyone who wants me to call it an Archbishop.
And if I ever get around to making a Navia Dratp set, I'm gonna make a
LOT of changes ...

Like that poem, 'The Moon': 

'You say it's made of silver, 
I say it's made of cheese. 
For I am an American, 
And say what I d*** please.'

25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.