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Game Reviews by JianyingJi
this is really cool! conceptually cohesive with every element contributing
this is absolutely amazing. a very clear exposition and easy to follow. The thing that intrigues me the most is a move leading to stalemate is not allowed. which get's away from the fuddily rules in FIDE and other variants dealing with stalemates. I think this is a worthwhile rule to adopt in other variants.
This variant can be easily handicapped by giving the weaker player an extra amount of zorkmids at the start. the amount depending on the deference between the players.
I would suggest that at the beginning of the game only allow the black player to spinnach, this would balance the first move advantage.
Sometimes a random search can come up with amazing things, I was searching for some material for an variant of mine when I came across this item. It is very well illustrated and strait forward and provides a good blueprint for how intergrid peice should work. very nice work indeed.
Nice concept and very cleanly explained, however the example might be flawed, since e1-d2 should be illeagal for it moves white king into check, because the black king has the backing of a queen so it can move as a queen and take take the white king in the next move. a black bishop instead of queen would work.
Every move imitates the ability of the piece moved before, except the first move for nothing is before it. What if time is circular, in that spirit I propose the following variant: As a first move, any piece can be moved with any power, however this implies the last move must be made with a piece with such power, and any move during the game that would make such a ending impossible is declared illeagal.
Since the major pieces in the back row are weak, it might make sense for the following variant: No apprentices, Just the backrow pieces. and have the pieces promote to full strength when they reach the backrow. With the same object of checkmating the king.
This game is highly remaniscent of Capriccio described by Mark Thompson at http://home.flash.net/~markthom/html/capriccio.html. though maybe arguably better since the goal is better defined.
Absolutely cool! Very well explained! Simpler in feel and direct in play #than some of the other similar ideaed games
Excelent and under-appreciated gem! In a few game of this variant, I found how the simplest change alters the game dramatically. For example this variant makes bishop no longer color bound, and nullifies the use of castling.
Excellent piece of detective work and extrapolation!
Absolutely great, in coherence of theme and originality!
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