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Game Reviews by JianyingJi
Absolutely great, in coherence of theme and originality!
Excellent piece of detective work and extrapolation!
Excelent and under-appreciated gem! In a few game of this variant, I found how the simplest change alters the game dramatically. For example this variant makes bishop no longer color bound, and nullifies the use of castling.
Absolutely cool! Very well explained! Simpler in feel and direct in play #than some of the other similar ideaed games
This game is highly remaniscent of Capriccio described by Mark Thompson at http://home.flash.net/~markthom/html/capriccio.html. though maybe arguably better since the goal is better defined.
Since the major pieces in the back row are weak, it might make sense for the following variant: No apprentices, Just the backrow pieces. and have the pieces promote to full strength when they reach the backrow. With the same object of checkmating the king.
Every move imitates the ability of the piece moved before, except the first move for nothing is before it. What if time is circular, in that spirit I propose the following variant: As a first move, any piece can be moved with any power, however this implies the last move must be made with a piece with such power, and any move during the game that would make such a ending impossible is declared illeagal.
Nice concept and very cleanly explained, however the example might be flawed, since e1-d2 should be illeagal for it moves white king into check, because the black king has the backing of a queen so it can move as a queen and take take the white king in the next move. a black bishop instead of queen would work.
Sometimes a random search can come up with amazing things, I was searching for some material for an variant of mine when I came across this item. It is very well illustrated and strait forward and provides a good blueprint for how intergrid peice should work. very nice work indeed.
I would suggest that at the beginning of the game only allow the black player to spinnach, this would balance the first move advantage.
This variant can be easily handicapped by giving the weaker player an extra amount of zorkmids at the start. the amount depending on the deference between the players.
this is absolutely amazing. a very clear exposition and easy to follow. The thing that intrigues me the most is a move leading to stalemate is not allowed. which get's away from the fuddily rules in FIDE and other variants dealing with stalemates. I think this is a worthwhile rule to adopt in other variants.
this is really cool! conceptually cohesive with every element contributing
It might be interesting to try the following modest variant of ximeracak: 0: all rules as Ximeracak except as noted below 1: when the general is under check it can switch with the pegasus, provided of course the pegusus is not also attacked. This simple modification will increase the pegasus's streategic value which will make people be more careful before putting pegasus in harm's way, and keep it in the game for the end game. In fact it should have the overall effect of decreasing the apeal of captures in the game.
This been an idea I been thinking of for a while. It pleases me to no end that someone has made a variant along these lines. It would be great to see more variants using 'influencing' as an element in them.
Since white has slight opening advantage, it would be more equitable if the game start with black refusing one move from white and then white move and refuse black then game continues as described ...
Really well designed and explained large variant without the clutter that often afflict them
excellent game, one of the illustration has the wrong coloring for the squares. The second set in the middle of the page, board2 should have the opposing coloring
very interesting and provocative. Though a more extended write up is welcome
I was thinking along these lines sometimes ago, but my ideas never geled into a playable game. So it very nice to see some incarnation of it. Absolutely cool!
interesting variant, I wonder if giving king a knight's move would make the king too hard to capture. With all those combo pieces, it seems only fair to give the king a bit more movements too.
This list is quite comprehensive, and quite impressive. Which makes it doubly strange that the odds chess has not persisted in any serious way in chess clubs today, especially organizations such as FIDE to determine the rating, handicap correspondence.
Cool! one thing I find a bit aethetically off is that linking is not compulsary in that player could ignoire linking completely and play normal chess. So to satisfy my twisted aesthetics I would recommend following changes as a sub-variant: 0. Twinkie Danger Chess rule apply unless contradicted below. 1. White start on board 0 and black start on board 1 2. King remain on the board they started In this sub-variant no progress can be made without linking, so linking becomes crucial way to mobilize your forces.
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amazing! just saw this, seems an elegant solution fora variant on a torus. Gilman's comment is also out standing, and I wonder if there is more info on that variant as well.
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