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Game Reviews by JianyingJi

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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 9, 2002 05:41 PM UTC:Excellent ★★★★★
Absolutely great, in coherence of theme and originality!

CrownA game information page
. Players secretly decide whether their king or queen (who moves like the king) is royal.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Apr 19, 2002 02:53 PM UTC:Excellent ★★★★★
Excellent piece of detective work and extrapolation!

Tauschach. Each player has one piece off the board, that can be switched every turn with one of his pieces but not the king. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Apr 20, 2002 04:28 PM UTC:Excellent ★★★★★
Excelent and under-appreciated gem! In a few game of this variant, 
I found how the simplest change alters the game dramatically. For
example this variant makes bishop no longer color bound, and 
nullifies the use of castling.

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 30, 2002 10:50 AM UTC:Excellent ★★★★★
Absolutely cool! Very well explained! Simpler in feel and direct in play 
#than some of the other similar ideaed games

Zelig Chess. Game where the power of the pieces varies based on their position. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, May 10, 2002 12:33 AM UTC:Good ★★★★
This game is highly remaniscent of Capriccio described by Mark Thompson
at
http://home.flash.net/~markthom/html/capriccio.html. though maybe arguably

better since the goal is better defined.

Primitive Chess. Short-range major pieces and no pawns, but a piece like an apprentice for each major piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, May 11, 2002 09:58 PM UTC:Good ★★★★
Since the major pieces in the back row are weak, it might make sense for
the following variant:

No apprentices, Just the backrow pieces. and have the pieces promote to
full strength when they reach the backrow. With the same object of
checkmating the king.

Imitating Chess. Pieces move as the last moved piece.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, May 13, 2002 03:49 AM UTC:Good ★★★★
Every move imitates the ability of the piece moved before, except the
first move for nothing is before it. What if time is circular, in that
spirit I propose the following variant:

As a first move, any piece can be moved with any power, however this
implies the last move must be made with a piece with such power, and
any move during the game that would make such a ending impossible is 
declared illeagal.

Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Jun 15, 2002 06:55 PM UTC:Good ★★★★
Nice concept and very cleanly explained, however the example might be
flawed, since e1-d2 should be illeagal for it moves white king into
check, because the black king has the backing of a queen so it can
move as a queen and take take the white king in the next move. a
black bishop instead of queen would work.

InterGrid Chess. Pieces on corners and on centers of squares of 8 by 8 board. (8x8, Cells: 145) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Jun 16, 2002 06:24 PM UTC:Excellent ★★★★★
Sometimes a random search can come up with amazing things, I was
searching for some material for an variant of mine when I came across
this item. It is very well illustrated and strait forward and provides
a good blueprint for how intergrid peice should work. very nice work
indeed.

Spinach Chess. Right to make powerfull move alternates between players in variant with two kings. (8x8, Cells: 68) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Jun 21, 2002 08:37 PM UTC:Good ★★★★
I would suggest that at the beginning of the game only allow the black
player to spinnach, this would balance the first move advantage.

Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Jul 11, 2002 08:46 PM UTC:Excellent ★★★★★
This variant can be easily handicapped by giving the weaker player 
an extra amount of zorkmids at the start. the amount depending on
the deference between the players.

Burmese Traditional Chess. An article that discusses chess as it was played in Burma. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, Jul 29, 2002 04:33 PM UTC:Excellent ★★★★★
this is absolutely amazing. a very clear exposition and easy to follow.

The thing that intrigues me the most is a move leading to stalemate is
not allowed. which get's away from the fuddily rules in FIDE and other
variants dealing with stalemates. I think this is a worthwhile rule to 
adopt in other variants.

Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Jul 30, 2002 12:02 AM UTC:Excellent ★★★★★
this is really cool! conceptually cohesive with every element contributing

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Aug 22, 2002 01:10 AM UTC:Good ★★★★
It might be interesting to try the following modest variant of ximeracak:

0: all rules as Ximeracak except as noted below
1: when the general is under check it can switch with
   the pegasus, provided of course the pegusus is not
   also attacked.

This simple modification will increase the pegasus's streategic value
which will make people be more careful before putting pegasus in harm's
way, and keep it in the game for the end game. In fact it should have
the overall effect of decreasing the apeal of captures in the game.

Influence Chess. Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. (3x(4x7), Cells: 84) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Oct 1, 2002 02:49 PM UTC:Excellent ★★★★★
This been an idea I been thinking of for a while. It pleases me to no end
that someone has made a variant along these lines. It would be great to
see more variants using 'influencing' as an element in them.

No-Chess. Forbid one move to your opponent each turn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, Oct 14, 2002 11:54 AM UTC:Good ★★★★
Since white has slight opening advantage, it would be more equitable
if the game start with black refusing one move from white and then 
white move and refuse black then game continues as described ...

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Nov 10, 2002 04:00 PM UTC:Excellent ★★★★★
Really well designed and explained large variant without the clutter that
often afflict them

Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (2x(6x7), Cells: 84) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Wed, Nov 27, 2002 11:20 AM UTC:Excellent ★★★★★
excellent game,

one of the illustration has the wrong coloring for the squares. The 
second set in the middle of the page, board2 should have the opposing
coloring

Time Traveler's ChessA game information page
. Chess pieces may travel backwards in time.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Nov 28, 2002 02:54 PM UTC:Excellent ★★★★★
very interesting and provocative. Though a more extended write up is welcome

Voidrider Chess. A 43 square variant with movable spaces. (7x9, Cells: 43) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Jan 2, 2003 10:58 AM UTC:Excellent ★★★★★
I was thinking along these lines sometimes ago, but my ideas never geled
into a playable game. So it very nice to see some incarnation of it. 
Absolutely cool!

Perfect Chess. On 8 by 8 board with combination pieces.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Jan 4, 2003 04:16 PM UTC:Good ★★★★
interesting variant, I wonder if giving king a knight's move would make
the king too hard to capture. With all those combo pieces, it seems only
fair to give the king a bit more movements too.

Odds Chess. Ways of giving a weaker opponent better odds. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, Mar 3, 2003 05:14 PM UTC:Excellent ★★★★★
This list is quite comprehensive, and quite impressive. Which makes it 
doubly strange that the odds chess has not persisted in any serious way 
in chess clubs today, especially organizations such as FIDE to determine
the rating, handicap correspondence.

Twinkie Danger Chess. Game on two initially unliked boards where each turn you add or drop a link. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, May 23, 2003 05:09 PM UTC:Excellent ★★★★★
Cool!

one thing I find a bit aethetically off is that linking is not compulsary
in that player could ignoire linking completely and play normal chess. So
to satisfy my twisted aesthetics I would recommend following changes as a
sub-variant:

0. Twinkie Danger Chess rule apply unless contradicted below.
1. White start on board 0 and black start on board 1
2. King remain on the board they started

In this sub-variant no progress can be made without linking, so linking
becomes crucial way to mobilize your forces.

OverKnight Chess (old). Members-Only Missing description[All Comments] [Add Comment or Rating]

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Torus Chess on a Standard Board. Torus Chess on a standard board with a unique setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Mar 13, 2005 08:21 AM UTC:Excellent ★★★★★
amazing! just saw this, seems an elegant solution fora variant on a torus. Gilman's comment is also out standing, and I wonder if there is more info on that variant as well.

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