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Comments by GerdDegens

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CC Top. Members-Only Column Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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ZeCaRi. Members-Only Game with ZebraCamelRiders. (15x15, Cells: 225) [All Comments] [Add Comment or Rating]

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Spider-Chess. Members-Only Beware of spiders. (25x19, Cells: 369) [All Comments] [Add Comment or Rating]

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@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Mon, Apr 8 05:03 PM UTC in reply to Fergus Duniho from 03:45 PM:

I am logged in!

Unfortunately I don't see the menu, see here:

Thank you in the meantime.


Gerd Degens wrote on Mon, Apr 8 01:58 PM UTC:

@ editors: I would like to set my suggestion 'Toggle Chess' to 'Private'. Unfortunately the selection menu 'Edit this Page', 'Edit Metadata for this Page' etc. is missing. Is it possible to restore the selection menu?


R-Chess. Members-Only Chess as Rombus. (21x17, Cells: 213) [All Comments] [Add Comment or Rating]

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@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Sun, Apr 7 11:16 AM UTC:

@H.G.: Can you imagine adding a selection menu to the 'Create holes' button that allows you to choose the colour of the 'black holes'? In addition to black, white or perhaps beige would be very suitable. A colour selector like the one provided by MS Office would be more than ideal :-). Because with these holes you can create very nice suggestions. Black is a bit harsh.


R-Chess. Members-Only Chess as Rombus. (21x17, Cells: 213) [All Comments] [Add Comment or Rating]

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TCB. Members-Only Traffic Calmed Boders. (9x9, Cells: 65) [All Comments] [Add Comment or Rating]

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@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Thu, Apr 4 03:35 PM UTC:

@Richard Milner:
Do we want to continue our games?

In my opinion, we should end the games 'Queenmania (conquer style)' and 'Queens (conquer style)' because the perpetual recaptures cannot be solved. As long as there is no counter for this problem that ends the repetitions, we will go round in circles. (Perhaps the protagonists of the scene will realize this at some point).

How do you see it?


Gerd Degens wrote on Thu, Apr 4 03:11 PM UTC:

I would like my game ideas to be playable on other platforms as well. Is it possible to realize ideas on github/jocly as well? My visits there leave me perplexed and wondering how to get there.
Could someone please tell me what needs to be done?


NIHISCI. Members-Only No Idea How I Should Call It. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]

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Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Snappy Chess. Members-Only A nimble affair thanks to morphing. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Morphomania. Members-Only Morphing wherever you look. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Tue, Mar 19 07:10 PM UTC:

@H.G.: Is it possible to work with two different pawns (e.g. berolina pawn and asian pawn) that are both promoted on the opponent's base line? I think they should have different IDs (I'm thinking of GC), but how does the PTA recognize different IDs for promotion? 
And what if both pawns have the same ID, but they should be morphed differently.
Can't find the solution. Thanks for an answer.


Morphing Chess IV. (Updated!) Pieces are based on the color of the squares reached. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Thu, Mar 14 12:52 PM UTC:

The page seems to be ready for review.


Morphing Chess III. (Updated!) A game with upgrades and downgrades. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Tue, Mar 12 01:15 PM UTC:

The page seems to be ready for review.


Morphing Chess II. (Updated!) A game with upgrades and downgrades. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Mon, Mar 11 06:54 PM UTC:

The page seems to be ready for review.


💡📝Gerd Degens wrote on Fri, Mar 8 01:22 PM UTC:

@H.G.

A quick note: When trying to add the variant to Game Courier, I noticed that the PTA (old/new) did not convert the pawns in the GAME code - see 'set morphers' and 'set morphs assoc'. This was easy to fix, but it seems that the automatic conversion can still be improved.

I have added the Game Courier solution to the description.


💡📝Gerd Degens wrote on Wed, Mar 6 03:21 PM UTC:


Short description

Pawns that reach the a- or i-file are promoted as follows:

On the squares
a2, a8, i2, i8 they become a chancellor,
a3, a7, i3, i7 they become an archbishop and on
a4, a6, i4, i6 they become a queen.

If a pawn reaches the squares a1, a9, i1, i9, it becomes an amazon.

The king also promotes on the a- or i-file, maintaining its royal position and royal appearance as follows: from

a1, a9, i1, i9 the king is moving as an amazon, on
a2, a8, i2, i8 as a chancellor, on
a3, a7, i3, i7 as an archbishop and on
a4, a6, i4, i6 as a queen.

On the 5th rank, all pieces take on the function of a pawn, with the rook, knight, bishop, queen, archbishop, chancellor and amazon also mutating into pawns in appearance, while the king retains its function and royal presence.

The rook, knight, bishop and queen pieces are not upgraded during the game; they are downgraded on the 5th rank as described, but can be upgraded as pawns in the manner described above.

A king that has been given the move possibilities of a pawn on the 5th rank retains them for the rest of the game.


files=9 ranks=9 promoZone=0 graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png stalemate=win baring=0 royal=KJLMOT pawn:P:sWFisnDscnD:pawn:e2,e3,e4,,e6,e7,e8 morph=Z.......Z/C.......C/A.......A/Q.......Q//Q.......Q/A.......A/C.......C/Z.......Z knight:N:N2:knight:b1,h1,,b9,h9 morph=////PPPPPPPPP//// bishop:B:FAGAY:bishop:c1,g1,,c9,g9 morph=////PPPPPPPPP//// rook:R:WDHWX:rook:a1,i1,,a9,i9 morph=////PPPPPPPPP//// queen:Q:WFDA:queen:d1,f1,,d9,f9 morph=////PPPPPPPPP//// king:K:KisO3:king:e1,,e9 morph=O.......O/M.......M/L.......L/J.......J/TTTTTTTTT/J.......J/L.......L/M.......M/O.......O archbishop:A:BN2:cardinal: morph=////PPPPPPPPP//// chancellor:C:RN2:chancellor: morph=////PPPPPPPPP//// amazon:Z:QN2:amazon: morph=////PPPPPPPPP//// royal pawn:T:sWFisnDscnD:king: royal queen:J:WFDA:king: morph=////TTTTTTTTT//// royal archbishop:L:BN2:king: morph=////TTTTTTTTT//// royal chancellor:M:RN2:king: morph=////TTTTTTTTT//// royal amazon:O:QN2:king: morph=////TTTTTTTTT////

@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Wed, Mar 6 01:46 PM UTC:

@H.G.

Could you please take a look at my new idea.
I'm not sure if I've done it right because of the morph combinations. Thank you very much.


Morphing Chess. (Updated!) Upgrading and downgrading take place in the morph zone. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, Mar 1 09:27 AM UTC:

The page seems to be ready for review.


@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Thu, Feb 29 07:23 PM UTC in reply to H. G. Muller from 06:32 PM:

That is because you still have the HTML text that is supposed to go into an article's Pieces section in the Custom Sets text entry of the preset, rather than the description of a custom set.

A completely new matter for me. Now I understand that - it works.


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