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Comments by GaryK.Gifford

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Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, May 28, 2010 03:09 AM UTC:
Hello Claudio - I am glad you like CoT.  It has been a long time since I have played the game myself, or looked at the rules, but I will see if I can answer your questions.

Some questions:

1- The rook also does not cross the river, right?
Answer.  With a bridge available, a rook can cross the river.  It can also be catapulted across.

2- Can the A jump over the river? After all, only him and the TJ leaps;
Answer: No, Archers cannot jump over the river.  Archers don't leap, except when inside the horse (as they move along with it). 
3- Shouldn't be better, if the bridges belong  a number to a side, instead of a commom pool? 
Answer:... so, you are asking about each side having a limited number of bridges. An interesting idea. I do not know the answer. If desired, players could set their own bridge limit. I like 'unlimited.' I never had a game where lots of bridges were built. I think if there was a bigger version of the game that a limit might be a good idea. .  

4- How far a C can throw a piece?  
Answer:  All the way to the promotion zone.  In the Archer section of the rules there is an example, with this comment, 'Also note that the Catapult on C8 could catapult the Pawn to C11, resulting in a Pawn promotion to Archer at C11. Giving check to the King.'
My best regards to all - Gary

💡📝Gary Gifford wrote on Wed, Mar 17, 2010 06:56 PM UTC:
In regard to the question, 'Can archers capture by replacement [displacement]?' Answer: Yes. There is an example of this in the archer movement/shooting section of the rules.

Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Mar 14, 2010 10:55 PM UTC:
Thanks, Mr. Flowerman for your comment. I think perhaps 'Catapults' would have been even a better name (than Cannons). But then there are the Chinese Cannons of Xianqi that leap, rather than fire a projectile. Anyway, to answer your question, 'Stones cannot be captured and they cannot move other than being launched from a Cannon.' Two things I like about this game are: 1) with the piece shoots, some openings and defenses can have certain weaknesses removed or compensated for; 2) when shooting a piece from a Cannon one must carefully consider the tempo-loss. I won my last game of this, in part, due to an important tempo advantage. I also was able to play a better version of 'Bird's Defense to the Ruy Lopez' due to the Cannon aspect.

Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, Feb 24, 2010 12:35 AM UTC:
Mr. Flowerman, thank you for taking time to comment on the game and for asking about other morph variants. I do not know if there is a Bishop to Rook morph game, but there are certainly other morph variants. My first variant, Pillars of Medusa has a piece that can morph into whatever it captures. I think my favorite morph-based chess variant is Steve Jackson's 'Proteus.' That game makes use of dice for pieces. See more at: http://www.sjgames.com/proteus/

Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Nov 1, 2009 06:03 PM UTC:
To answer the recent question. 'Can pieces stuck in a web still check?' It really doesn't matter if we see them as checking or not. Because check is irrelevant in Dimension X. One wins by capturing the opposing King and a checking piece in a web cannot capture a King. As indicated in the Rules under '1. ...a King may move into or be exposed to check....' Have no fear of checks from pieces stuck in a web. Also, Cobras in webs cannot spit, crabs in webs cannot pinch, and effectively, Fide pieces in a web are not really checking.

Time Travel Chess. Play Time Travel Chess on the Game Courier![All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, May 25, 2009 08:11 AM UTC:
To my knowledge it still works to send the king back in time. There was never a special function or code for this. You just view the earlier position using the standard pre-set feature, then add the time traveling king to the game.

Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Jan 19, 2009 05:39 PM UTC:
Hi Yu Ren Dong, and thank you for your recent comment in which you state two points, (1)The Kings are too weak to face Shogi promoted rook. (2) The Chinese Elephants are also too weak to face other pieces.

Thank you also for your suggestion, i.e. (A) let the kings also move diagonally and (B) the Silver Generals move to occupy the original squares of the Chinese Elephants.

Reply: That would change the game quite a bit. Each player would have much stronger defense capability. Attacking would be more difficult, defending would be easier.

If you want to make your suggested variation (which perhaps many would find better) I have no objection.

Note that there is a Zillions file for this game. The last I knew it mis-handled Cannons, but it still played by the rules and was still rather fun, I thought. ... Thanks again for your ideas.


Man and Beast 21: Lords High Everything-Else. (Updated!) Systematic naming of pieces that do not fit in any of the other articles.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Jan 14, 2009 05:36 PM UTC:
Charles: You wrote under a 'Gryphon Aanca Chess' comment, as follows (which is only a partial quote)

'At last I've rediscovered the variant that uses the Noclaf and Retnuh - you'd have been perfectly entitled to tell me earlier in a comment on Man and Beast 21...'

True, and I would have had I known you were searching for those pieces. But be assured that I was not withholding information. I was ignorant of the fact that there were 21 Man and Beast articles. I only noticed the Noclaf Retnuh comment of yours because I received a 'Gryphon Aanca Chess' e-mail notice of a comment.

I did, moments ago, briefly look through number 21 and was amazed at how much content you have there. Unfortunately they have no selection 'Amazing' in the rating box so I will have to postpone a possible rating. I will go back later and read M and B 21 in its entirety and then possibly read the first Man and Beast and then, perhaps others. Thank you for taking all the time and energy gathering and putting together what looks to be a great amount of piece-related information.


Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Jan 11, 2009 08:50 PM UTC:
(zzo38) A. Black - Yes, a very good catch! You are 100% correct. I do not recall who played that game, but White thought he had checkmate, announced it, and Black missed the save that you found. I must admit that I did not notice the save either, but now that Medusa move can certainly be seen as the saving move. You are the first person I know to catch that! Many thanks.

💡📝Gary Gifford wrote on Sun, Jan 11, 2009 02:44 PM UTC:
Mr. Smith. You stated, 'I meant that your Bishops are on the same colour.' Reply: I look at the rules setup and see 4 bishops (2 for each side) and on different colors. I look at this preset (/play/pbm/play.php) and see the same setup. However, I found that another pre-set was setup wrong. So your Bishop criticism it seems, was to one of two pre-sets, not to the true setup as seen in the rules. I fixed the error.

Regarding your White advantage and asymmetry equalizing statements you also say,'I don't need examples.' Reply: But an example (if it existed and if it was not an exception to the rule) would clarify and tend to validate your statements.

In your most recent comment you give me credit for a little equation that I have nothing to do with and as I see it, has nothing much to do with the game. You go as far as to give another persons' different answer to the equation. An example of a game position would be relevant. Showing us a zero and a 1/2 tells us nothing about the game.

Yesterday you mentioned,'... and I didn't say that the Morph was powerful.' But it seems you did, indirectly. Because there are really only 2 new pieces in that game (the Morph and the Medusa) when compared with Turkish Great Chess. So, with simple logic we see:(a) your statement that new pieces are ridiculously powerful and (b)we understand that the Morph is one of two new pieces then (c) we conclude the Morph is ridiculously powerful.

On a final note from me this time around, you implied that perhaps you would not play the game against me using White pieces because I would have an advantage due to playing strength. So that brings us to another point... the point that playing strength actually influences the outcome of a game. I would go as far as saying that the stronger player will generally win at Pillars of Medusa, regardless of color... with the occasional exceptions due to an oversight, but not due to game mechanics.


💡📝Gary Gifford wrote on Sun, Jan 11, 2009 05:59 AM UTC:
Mr. Smith. Thanks for attempting to clarify. Note that there is no need for a second rating of 'Poor' from yourself (the first one counts and continues to count just fine for a long time).

I do not understand now, when you now say 'Bishops are colourbound as a pair.' Yes, isn't that normal for Bishops? Each side has 1 white square bishop and 1 black square bishop. And Bishops by nature stay on their color.

Also, I do not understand when you say, 'It doesn't matter if play can be assymmetrical. Assymmetry evens out.' I really don't see what you are trying to get at. The possible piece and pawn placement is astronomical. What exactly is 'evening out?' Have you some actual game move lists and or positions (from real games) to serve as examples?


💡📝Gary Gifford wrote on Sun, Jan 11, 2009 05:02 AM UTC:
Mr. Smith - Thank you very much for commenting. Though I have a few simple counterpoints:

1) You say 'The Bishops are colourbound.' Reply: Yes, Bishops, by definition, typically are colorbound.

2) You say, 'The board is too big, discriminating the weak pieces.' Reply: I imagine one can always view weeker pieces as being discriminated. For the number of pawns and pieces the board is certainly not too big. I base that statement on having both played and having observed the game being played on a real set with actual players sitting face to face before the game ever came over to CV.

3)You say, 'White has an advantage with symmetrical Sword play.' Reply: My testing of several over-the-board games and watching strong chess players play this live indicate this is not the case. As in Chess, symmetry usually does not last long.

4)You say, 'The new pieces are ridiculously powerful, especially the Medusa.' Reply: Both sides have the same power. And the big board you don't like helps keep the power from being too great a factor. The non-fide chess pieces, aside from Morph and Medusa, exist in Turkish Great Chess (under different names)and are no more powerful in this game than in that game and in the many other games we see them in. The Morph is not that powerful, just a shape shifter that starts out like a Bishop. As for the Medusa - again, both sides have one and need to use it wisely. Again, in watching and playing the game, the idea of too much power doesn't seem to hold up with what is seen in actual game play.

As a final point... I have won many games with the Black pieces. In fact, I don't think I've yet lost with them. If White has the advantage that you point out, well I certainly don't see it.

If you want to play a game as White against me to prove your point, I'll gladly take up the Black army. My guess is that even if you manage to win with White, you will have no easy time of it... in fact, you might even lose.


Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares.[All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Nov 3, 2008 05:42 PM UTC:
Mr. Muller: I thank you for your comment but I disagree with the statement, 'The tiniest reminder of where the pieces are would be enough to make them remember 100% accurately during the entire game.' I do agree that such reminders are very helpful. But, the truth is club players over-look much game information, perhaps the most common being long-range bishops. Now, if we remove some visual information (such as square colors and piece colors) the club player's brain must put in some extra energy to enhance this lower visual input. Since his mind is working harder, and since he is, by nature of the game, going to miss things, then it seems he will be missing more.

As a side note, when in the Navy a group of us were sitting at a table with a chessboard (no pieces). A shipmate acted as if he made the move ' 1. Pawn to King Four.' So I responded with a phantom move. He then made move two... etc. We had quite a crowd gathered around to watch this game with no visible pieces. In relation to your comment it was easy to visualize where the pieces resided. At one point, late in the middle game, a guy came by and took his hand and swiped at the board. Some of the spectators yelled 'No!' and it was interesting because we could visualize our phantom pieces falling over, falling off the board and table. We had to mentally re-set the board. But we were then able to play the game to its conclusion.


💡📝Gary Gifford wrote on Sun, Nov 2, 2008 09:34 PM UTC:
Joe: I just read your comment... many thanks. In regard to the pre-set, Should there be one? Could we trust people to play using all White pieces on a white board? In regard to knowing the Flying Hippopotamus Opening, which I take is a joke (but maybe not), I do know the Old Hippo opening. Davide Rozzoni, established chess author Bill Wall, and I collaborated on a chess book called, 'Winning with the Krazy Kat and Old Hippo.' More information is here http://www.lulu.com/content/3292224 and Chessville's Rick Kennedy has written a review on it which should appear sometime in the near future. I also list the chess variants website in the back... so perhaps there will be a few chess players visiting CV.

Getting back to 'Indistinguishable Chess,' I did mention it at a chess club last Thursday. To my surprise the club teller of tall tales stated that he bought a white board, 2 sets of white pieces, and played this game... but that no one could beat him because they couldn't remember all the pieces like he could.


Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Oct 27, 2008 01:21 AM UTC:
Mr. Jepps: Yes, I have seen images of the two-tone pieces. I Believe they were intended for Shogi-like play when captured pieces could switch sides. Current Shogi pieces are actually the same for each side, except for an extra mark on one King. But the direction the pieces point indicates White or Black's property.

For Indistinguishable Chess, two tone is not needed... but you are right, all pieces could be set to face the same way. One player would see all Black and the other would see all White.

I received your 'ok' to add your earlier 1-set idea to the rules page... I'll likely do that tomorrow.

Thanks again.


💡📝Gary Gifford wrote on Sun, Oct 26, 2008 09:27 PM UTC:
Mr. Jepps: Thank you for your idea involving the use of 1 set. Your suggestion - to take a 'standard chess set and switch the colors to every other.. so a White rook on a1, a Black Rook on a8, but then a Black Knight on b2 and then a White Knight on b8. .. etc' is yet another possible variation in setup... and I take it you would use a checkered board too? At any rate, your version could certainly play havoc with one's mind. As the brain would have to battle conflicting information.

I personally would still prefer to use a uni-color set because if I were playing standard chess I would not want my mind to start playing tricks on me with the idea of certain White pieces actually being Black pieces and visa versa. Others however, may not be bothered by this. One thing is certain, the chess positions would be very very wild... and each one an illusion. If okay with you, I can add the 'Jepps' setup idea to the page somewhere.


💡📝Gary Gifford wrote on Sun, Oct 26, 2008 08:30 PM UTC:
Mr. Muller: Thanks for the comment. You are correct, of course; in that the game could easily be implemented for computer play... and I suppose that such an implementation would at least provide a good workout for a human. But for a match such as Kasparov vs. Deep Blue, the machine would be playing Chess and the Human would be disadvantaged due to playing Indistinguishable Chess. I could easily make a pre-set for I.C.... but I imagine, at home, a dual-color set would be referenced by a player. I like your draught version idea using the marking on the reverse. In fact, in a physical chess set with solid bottoms, all the white pieces could be marked as B or W on the bottoms. If you do not want to create a separate game, I would be glad to add your Muller Variation to the I.C. page.

Mr. Smith: Also, thanks for your comment. You are correct that removing the grid is an option. I actually considered that for a while. But rejected it because, in the endgame especially, it seems it would be easy to place a piece or pawn off-center and the chaos factor would kick in with pieces ending up in the wrong place in a face-to-face encounter... but again, a computer would always be seeing the correct algebraic coordinates. If you want, I can mention a 'Smith Variation' with grid-less board in the rules.

-------------------------------------------------- For 'fun games' and 'practice games' I have no objections to the PCs or CV couriers for this game. But for something like a rated match, I think face-to-face is the only fair system.

I suppose a program for I.C. could have different levels, where the weaker levels would have random forgetfulness factors... but then, how would you convey to the computer that it was wrong and penalize it? It could, of course, keep a true-reference position to compare to its random forgetfulness.


Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Jul 18, 2008 07:49 AM UTC:
If your King is in check you must do one of the following: (a) move your king out of check, (b) block the check (interpose), or (c) capture the checking piece or pawn. b and c do not work in cases of double-check and b will not work against knight checks.

You could not checkmate your opponent while leaving your own king in check.


Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford.[All Comments] [Add Comment or Rating]
📝Gary Gifford wrote on Sun, Jul 13, 2008 07:23 PM UTC:
I added an image of a metal Makruk set (made from nuts and washers, etc.)

📝Gary Gifford wrote on Thu, Jul 10, 2008 04:11 PM UTC:
Note that the red king and red queen pieces should be switched in regard to starting location. For Makruk, Kings start on d1 and e8; Queens start on e1 and d8.

I have created a second Makruk set from metal hardware. It needs painted prior to photographing.


[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Jul 5, 2008 01:09 PM UTC:
Rich: I do like the Vox Populi system for both:

(a) The World vs. Mr. (or Mrs. X) and

(b) Team Canada vs. Team Brazil; Joyce's Juggernauts vs. IAGO Intellects; CV Alfaerie Lovers vs. CV Stompers (for examples).

In regard to switching, I do not like people switching teams, in example 'b', players from the Canadian Team moving over to the Brazil Team (or visa versa)once they thought their team was losing.


Gary Gifford wrote on Fri, Jul 4, 2008 10:10 PM UTC:
This link:

http://www.chessgames.com/perl/challenge?help=1

goes to a page that shows how their voting for moves works. Also note that they have two methods.

In regard to Rich's comment below, quote:

'4. After both teams have made their moves, players have a set time to decide whether to switch teams. This is done in secret and simultaneously.'

Personally, I do not like the concept of switching teams.


[Subject Thread] [Add Response]
Gary Gifford wrote on Fri, Jul 4, 2008 03:58 PM UTC:
Many thanks for the explanation. The relatively fast play is good to bring viewers up to the present position.

In regard to any archived games, a method similar to that used here, would be nice, if not hard to implement: http://www.chessgames.com/perl/chessgame?gid=1044044

Note: At that link we see a java player that allows the user to click forward or backward in a game. The game shown is Fischer vs. Addison (Cleveland Open, 1957) Fischer was only 14 years of age.


Gary Gifford wrote on Fri, Jul 4, 2008 02:35 PM UTC:
I enjoyed watching the demo - but for me I would like to be able to slow it down. I wanted to look over the position but the moves just kept coming at a pretty good clip. I had no time to really think about what was going on.

Had it been a game I was already familiar with, that speed would have been fine.

Is there a way to adjust speed and pause play?

Anyway, I think your demo idea is a good one.


[Subject Thread] [Add Response]
Gary Gifford wrote on Fri, Jul 4, 2008 02:55 AM UTC:
There seems to be two scenarios here: 1) a Group vs. an individual CVer

2) a GM vs an individual CVer

I think in scenario one, that most of us here would defeat a large group that all submitted moves with the most common move being used. This being due to the bell curve principle which would weed out terrible moves and brilliant moves... leaving the CVer to face average moves.

In scenario 2, a CVer may do well against a GM. It depends on the game. The further away from chess the better the CVer's chances. The GM can't count on his memorized ECO lines, his tactical pattern recognition... and, the CVer will be likely not to blunder. Would the GM win? I honestly don't know. But I would not think it to be a sure thing.


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