Comments by GaryK.Gifford
Thank you also for your suggestion, i.e. (A) let the kings also move diagonally and (B) the Silver Generals move to occupy the original squares of the Chinese Elephants.
Reply: That would change the game quite a bit. Each player would have much stronger defense capability. Attacking would be more difficult, defending would be easier.
If you want to make your suggested variation (which perhaps many would find better) I have no objection.
Note that there is a Zillions file for this game. The last I knew it mis-handled Cannons, but it still played by the rules and was still rather fun, I thought. ... Thanks again for your ideas.
'At last I've rediscovered the variant that uses the Noclaf and Retnuh - you'd have been perfectly entitled to tell me earlier in a comment on Man and Beast 21...'
True, and I would have had I known you were searching for those pieces. But be assured that I was not withholding information. I was ignorant of the fact that there were 21 Man and Beast articles. I only noticed the Noclaf Retnuh comment of yours because I received a 'Gryphon Aanca Chess' e-mail notice of a comment.
I did, moments ago, briefly look through number 21 and was amazed at how much content you have there. Unfortunately they have no selection 'Amazing' in the rating box so I will have to postpone a possible rating. I will go back later and read M and B 21 in its entirety and then possibly read the first Man and Beast and then, perhaps others. Thank you for taking all the time and energy gathering and putting together what looks to be a great amount of piece-related information.
Regarding your White advantage and asymmetry equalizing statements you also say,'I don't need examples.' Reply: But an example (if it existed and if it was not an exception to the rule) would clarify and tend to validate your statements.
In your most recent comment you give me credit for a little equation that I have nothing to do with and as I see it, has nothing much to do with the game. You go as far as to give another persons' different answer to the equation. An example of a game position would be relevant. Showing us a zero and a 1/2 tells us nothing about the game.
Yesterday you mentioned,'... and I didn't say that the Morph was powerful.' But it seems you did, indirectly. Because there are really only 2 new pieces in that game (the Morph and the Medusa) when compared with Turkish Great Chess. So, with simple logic we see:(a) your statement that new pieces are ridiculously powerful and (b)we understand that the Morph is one of two new pieces then (c) we conclude the Morph is ridiculously powerful.
On a final note from me this time around, you implied that perhaps you would not play the game against me using White pieces because I would have an advantage due to playing strength. So that brings us to another point... the point that playing strength actually influences the outcome of a game. I would go as far as saying that the stronger player will generally win at Pillars of Medusa, regardless of color... with the occasional exceptions due to an oversight, but not due to game mechanics.
I do not understand now, when you now say 'Bishops are colourbound as a pair.' Yes, isn't that normal for Bishops? Each side has 1 white square bishop and 1 black square bishop. And Bishops by nature stay on their color.
Also, I do not understand when you say, 'It doesn't matter if play can be assymmetrical. Assymmetry evens out.' I really don't see what you are trying to get at. The possible piece and pawn placement is astronomical. What exactly is 'evening out?' Have you some actual game move lists and or positions (from real games) to serve as examples?
1) You say 'The Bishops are colourbound.' Reply: Yes, Bishops, by definition, typically are colorbound.
2) You say, 'The board is too big, discriminating the weak pieces.' Reply: I imagine one can always view weeker pieces as being discriminated. For the number of pawns and pieces the board is certainly not too big. I base that statement on having both played and having observed the game being played on a real set with actual players sitting face to face before the game ever came over to CV.
3)You say, 'White has an advantage with symmetrical Sword play.' Reply: My testing of several over-the-board games and watching strong chess players play this live indicate this is not the case. As in Chess, symmetry usually does not last long.
4)You say, 'The new pieces are ridiculously powerful, especially the Medusa.' Reply: Both sides have the same power. And the big board you don't like helps keep the power from being too great a factor. The non-fide chess pieces, aside from Morph and Medusa, exist in Turkish Great Chess (under different names)and are no more powerful in this game than in that game and in the many other games we see them in. The Morph is not that powerful, just a shape shifter that starts out like a Bishop. As for the Medusa - again, both sides have one and need to use it wisely. Again, in watching and playing the game, the idea of too much power doesn't seem to hold up with what is seen in actual game play.
As a final point... I have won many games with the Black pieces. In fact, I don't think I've yet lost with them. If White has the advantage that you point out, well I certainly don't see it.
If you want to play a game as White against me to prove your point, I'll gladly take up the Black army. My guess is that even if you manage to win with White, you will have no easy time of it... in fact, you might even lose.
As a side note, when in the Navy a group of us were sitting at a table with a chessboard (no pieces). A shipmate acted as if he made the move ' 1. Pawn to King Four.' So I responded with a phantom move. He then made move two... etc. We had quite a crowd gathered around to watch this game with no visible pieces. In relation to your comment it was easy to visualize where the pieces resided. At one point, late in the middle game, a guy came by and took his hand and swiped at the board. Some of the spectators yelled 'No!' and it was interesting because we could visualize our phantom pieces falling over, falling off the board and table. We had to mentally re-set the board. But we were then able to play the game to its conclusion.
Getting back to 'Indistinguishable Chess,' I did mention it at a chess club last Thursday. To my surprise the club teller of tall tales stated that he bought a white board, 2 sets of white pieces, and played this game... but that no one could beat him because they couldn't remember all the pieces like he could.
For Indistinguishable Chess, two tone is not needed... but you are right, all pieces could be set to face the same way. One player would see all Black and the other would see all White.
I received your 'ok' to add your earlier 1-set idea to the rules page... I'll likely do that tomorrow.
Thanks again.
I personally would still prefer to use a uni-color set because if I were playing standard chess I would not want my mind to start playing tricks on me with the idea of certain White pieces actually being Black pieces and visa versa. Others however, may not be bothered by this. One thing is certain, the chess positions would be very very wild... and each one an illusion. If okay with you, I can add the 'Jepps' setup idea to the page somewhere.
Mr. Smith: Also, thanks for your comment. You are correct that removing the grid is an option. I actually considered that for a while. But rejected it because, in the endgame especially, it seems it would be easy to place a piece or pawn off-center and the chaos factor would kick in with pieces ending up in the wrong place in a face-to-face encounter... but again, a computer would always be seeing the correct algebraic coordinates. If you want, I can mention a 'Smith Variation' with grid-less board in the rules.
-------------------------------------------------- For 'fun games' and 'practice games' I have no objections to the PCs or CV couriers for this game. But for something like a rated match, I think face-to-face is the only fair system.
I suppose a program for I.C. could have different levels, where the weaker levels would have random forgetfulness factors... but then, how would you convey to the computer that it was wrong and penalize it? It could, of course, keep a true-reference position to compare to its random forgetfulness.
You could not checkmate your opponent while leaving your own king in check.
I have created a second Makruk set from metal hardware. It needs painted prior to photographing.
(a) The World vs. Mr. (or Mrs. X) and
(b) Team Canada vs. Team Brazil; Joyce's Juggernauts vs. IAGO Intellects; CV Alfaerie Lovers vs. CV Stompers (for examples).
In regard to switching, I do not like people switching teams, in example 'b', players from the Canadian Team moving over to the Brazil Team (or visa versa)once they thought their team was losing.
http://www.chessgames.com/perl/challenge?help=1
goes to a page that shows how their voting for moves works. Also note that they have two methods.
In regard to Rich's comment below, quote:
'4. After both teams have made their moves, players have a set time to decide whether to switch teams. This is done in secret and simultaneously.'
Personally, I do not like the concept of switching teams.
In regard to any archived games, a method similar to that used here, would be nice, if not hard to implement: http://www.chessgames.com/perl/chessgame?gid=1044044
Note: At that link we see a java player that allows the user to click forward or backward in a game. The game shown is Fischer vs. Addison (Cleveland Open, 1957) Fischer was only 14 years of age.
Had it been a game I was already familiar with, that speed would have been fine.
Is there a way to adjust speed and pause play?
Anyway, I think your demo idea is a good one.
2) a GM vs an individual CVer
I think in scenario one, that most of us here would defeat a large group that all submitted moves with the most common move being used. This being due to the bell curve principle which would weed out terrible moves and brilliant moves... leaving the CVer to face average moves.
In scenario 2, a CVer may do well against a GM. It depends on the game. The further away from chess the better the CVer's chances. The GM can't count on his memorized ECO lines, his tactical pattern recognition... and, the CVer will be likely not to blunder. Would the GM win? I honestly don't know. But I would not think it to be a sure thing.
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