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Game Reviews by EricGreenwood

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TamerSpiel. Modern large chess variant with elements of historic chess variants. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Eric Greenwood wrote on Fri, Oct 10, 2003 08:10 AM UTC:Excellent ★★★★★
Hi All!

    My present e-mail address is:   *  [email protected]  *    the old
{tankyou}  address is not working anymore, so please send any personal
mail there.    Thank you! 

   Also, thank you to all who took the time to write and comment on here,
and special thanks to those individuals with the complimentary remarks! It
is truly appreciated.  :D

    Eric V. Greenwood

Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
📝Eric Greenwood wrote on Fri, Oct 10, 2003 10:42 PM UTC:Excellent ★★★★★
Hi!

   An excellent idea-promotion according to John Ayers' rules make for a
better game!

   I have an idea: Let the Man have the Squirrel (or Castle from
Renniassance Chess) move to start with, and let the promoting Prince have
the original Man move (as Horse or Fool).

   If anyone wants to play me using these rules, my userid is:   cavalier
(another Renniassance piece!  :})


       Eric V. Greenwood        e-mail:   [email protected]

📝Eric Greenwood wrote on Wed, Oct 15, 2003 12:49 PM UTC:Excellent ★★★★★
The rule Mr. Gilman suggests is the rule we are, in fact, using. Thank you for clarifying it for those who might have missed it. :)

📝Eric Greenwood wrote on Thu, Oct 16, 2003 04:48 AM UTC:Excellent ★★★★★
To clear up any confusion, the name 'Prince' is ONLY used for our variant as a promoted piece, it moves as fool or Knight, and can only come into play in the rare instance of a pawn promoting on the King File. Prince is definitely *NOT* used as an alternate name for any piece in the original setup. The piece w/ the king-like move (w/o the restrictions about check, ewt.) is the Fool. While many princes may be, in fact, fools, ;} we do NOT use the name interchangeably in this game. I hope this clears up any confusion created. :)

Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
Eric Greenwood wrote on Fri, Feb 15, 2008 05:35 PM UTC:Good ★★★★
Can the Sorceress Jump? it doesn't seem like it can, but it is not disallowed in the rules. Thanks! :)

Eric Greenwood wrote on Tue, Mar 25, 2008 12:22 AM UTC:Excellent ★★★★★
John,
 I don't ever check my e-mail--Just accept the game for courier-spiel, and we'll talk while we play!
 BTW, this is a decent game-i've played a lot worse!

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