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Game Reviews by DavidPaulowich

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Brouhaha. Like Chess, but it really brings the ruckus! (8x8, Cells: 72) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Apr 12, 2007 05:54 PM UTC:Good ★★★★

Bede notes: Eric Greenwood's Archabbott is a BWD, a piece which I once called the 'Grand Bishop'. Never managed to find a use for the Grand Bishop or the Grand Rook (RFA).


Fantasy Grand Chess: Giant Army. Giant Army. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Apr 5, 2007 02:22 AM UTC:Good ★★★★

A Giant (Alibaba) is a weak piece in spite of all its jumping around. The four of them are worth no more than a Queen on the 10x10 board. The Behemoth Rider moves like a Free Dwar in JETAN, but apparently without the 'did not cross the same square twice' restriction. This piece is powerful.

The Two-Headed Cyclops is worth perhaps 15 percent more than a Rook. Ralph Betza, writing on 'Bent Riders', values the Gryphon at around 45 percent more than a Rook. Unlike the Two-Headed Cyclops , the Gryphon can move and capture like a Ferz. After crunching some numbers to compare this army with the 'Human' or Grand Chess Army, I found them to be almost equal in total strength. Any advantage for the Giants reduces to the superiority of the Two-Headed Cyclops over the Rook. The Maharaja and the Sepoys game teaches us that the pawnless army will face many difficulties, enough to cancel out this tiny advantage.

'Giants' versus 'Humans' should make an interesting match. I have not examined the other fantasy armies yet. Comment [2005-02-09] by George Duke includes the statements: 'Elves are stronger, Druids not so.' and 'This analysis is not comprehensive.'


Hubbub. A variant of Bruhaha with more short-range pieces. (8x8, Cells: 72) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Mar 1, 2007 11:02 PM UTC:Good ★★★★

Interesting use of 'color alternating' pieces here. On an empty board, the nonleaping Dwar moves to the same 16 squares as the Gryphon. In Jetan, the Dwar makes exactly three Wazir-moves.

Greg, I really hate the way a lone King can hide from a Rook in those 'Omega Chess corners'. Why not stretch Gustav III's Chess to a 10x10 board with missing squares from x1-x8 and z1-z8, in your notation. As I commented on the Gustav III Game Courier Preset: all the usual forced mates seem to work there - also a King and two Cannons can mate a lone king - which can only happen after a terrible blunder on a rectangular board. [EDIT] Greg points out that I missed the disappearing extra squares rule in this variant. Added my rating.


Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sat, Dec 30, 2006 03:18 PM UTC:Excellent ★★★★★
We certainly have come a long way since Shatranj! This game combines Royal Queens with a fascinating selection of long range pieces. As for the [2006-12-29] question, in my experience a royal piece can legally step away from a Cannon (or Vao or Lion) along the line of attack. Once you pick the royal piece up, it no longer serves as a screen to the attacking piece. The 'britishchess.zip' file should verify my interpretation.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Nov 14, 2006 02:14 PM UTC:Good ★★★★

Cazaux's Zillions implementation of Wildebeest Chess is also missing the stalemate victory rule. See my comment here. There are even more comments on the 'Recognized Chess Variant: Wildebeest Chess' page here. As I stated there, we have very little information about the problems involved in forcing stalemate.


Capablanca Shatranj. Capablanca Chess with Chancellor and Archbishop replaced by Shatranj type pieces. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Mon, Sep 18, 2006 10:04 PM UTC:Good ★★★★

My [2005-12-17] Comment to Joe Joyce's 'Two Large Shatranj Variants' proposed some variants with the following replacements. I do not recall the Great Rook or Great Bishop ever having been used in a game. [EDIT] Key McKinnis used a wide selection of pieces in Drop Chess (2000), including the Demon (Great Rook ) and the Pope (Great Bishop).

[EDIT 2023-02-12] In Insect Chess (2001) Tim Bostick writes "The Locust moves like a Praying Mantis or like a chess queen." The Locust moves like a Great Rook, a Great Bishop and (probably) also like a Knight.

Marshall/Chancellor replaced by Great Rook = Rook + Afil + Ferz

Cardinal/Archbishop replaced by Great Bishop = Bishop + Dabbabah + Wazir

Queen replaced by Centaur = Knight + Wazir + Ferz


Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, May 26, 2006 02:49 PM UTC:Good ★★★★
Bring Back Free Castling! gives the full text of Tim Harding's December 1998 article. See also Aberg's variation of Capablanca's Chess for a restricted free castling rule, that does not allow the King to move to the square the Rook started on.

Double Chess 16 x 8. On 16 by 8 board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Mar 16, 2006 02:22 AM UTC:Good ★★★★
The more I play games with multiple powerful pieces, the more fond of Shatranj I become! Getting back to this particular variant, I dislike the idea of castling with an a-file or p-file rook. Free castling with the 'near rooks' will still allow the King to move up to 4 squares.

A search for *Pairwise* on the Game Courier Game Logs will turn up my two games of 'Pairwise Drop Chess' from 2004 - the 'free castling with the two nearest rooks' rule is given in the comments below each game.


Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Mar 1, 2006 04:03 PM UTC:Excellent ★★★★★
A fascinating blend of east and west! The 'sufficient mating material table' came as a shock to me, since I was unfamiliar with the 'Kings may never face each other' rule in Chinese Chess. In FIDE chess, [King + Knight + Knight] cannot force mate against the lone King - not unless the lone King blunders into a mate in one. But there is a famous endgame where it takes over 50 moves to mate a King accompanied by a Pawn. Still using FIDE rules for the Kings: [King + Cannon + Cannon] or [King + Cannon + Arrow] will also be an exercise in frustration. See the Comments to Antoine Fourrière's Bilateral Chess and my own Mir Chess for some examples of forced mate involving [King + Cannon + another piece].

Grander Chess. A variant of Christian Freeling's Grand Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Feb 26, 2006 06:39 PM UTC:Poor ★
Could we please move the debate on naming chess variants from the Grand Chess 2 page to this location? I admit to feeling a slight twinge of guilt over appropriating the name 'TenCubed Chess' for my entry in the recent Contest. There were several other worthy entries that had 10 piece types on a 10x10 board. At least I resisted the temptation to name it 'Grand Omega Chess'.

As a mathematician, I prefer to avoid making claims of 'maximal logical consistency' for my own chess variants. All things considered, I would rather not comment on pages containing such claims, especially when the author has a plan for reducing the number of draws.

As for the 'business of unprotected Pawns', which was raised in previous comments here, that has been a problem in chess variant design ever since the Mad Queen was invented centuries ago. It is NOT a problem in Shatranj, where the Elephants on the first rank can NEVER attack the unprotected Pawns on the seventh rank. And I for one refuse to worry about the threat of a Knight taking four moves to cross the board and capture an undefended Pawn.


Gast's Chess. Large 1969 variant using the Cardinal (Guard) and the Chancellor (Archer). (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Feb 26, 2006 05:08 AM UTC:Poor ★

In Cavalry Chess (Frank Maus, 1921) the Knight is replaced by a Knight-Camel-Zebra compound. Maus attempts to balance this piece by using a much stronger king, but does not succeed, according to Fergus Duniho's essay on the same page.

Gast's Chess has an ordinary King (with more castling options) facing Knight-Camel-Alfil compounds, plus Archers and Guards. That gives your opponent six pieces that can checkmate by capturing your undefended j-file Pawn.


Bilateral Chess. Game on 12x8 board adding Lions, switching Cannons, Wizards and pushing Elephants, but keeping the standard array in the middle. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, Feb 24, 2006 10:55 PM UTC:Good ★★★★
The 12x8 board seems to be neglected, with many designers choosing to work on the 10x10 board. The Murray Lion is a piece that I would like to use in a variant someday. A weaker version is used in this game, along with several other pieces that are not strong enough to mate a lone King. The good news is: a pair of Can(n)ons should be able to do the job. In fact, I believe that you could even force mate with King, Can(n)on, and an ordinary Cannon versus a lone King. Let White have King[b3], Can(n)on-Pao[c4], Cannon[c2] and Black have King[b1] on the standard 8x8 board:

1. Can(n)on-c3,remaining Can(n)on-Pao, King-a1

2. Can(n)on-e3,changing to Can(n)on-Vao, King-b1

3. Cannon-d2 King-a1

4. Cannon-d1 King-b1

5. Can(n)on-g1,changing to Can(n)on-Pao, mate.


Turkish Great Chess III. John Gollon's third of six variations on Great Chess. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Feb 22, 2006 08:40 PM UTC:Poor ★
Grand Turkish Chess (III)

Daniel Roth makes some interesting suggestions. But a game with slow moving Pawns needs to be played on a smaller board. Start with the 'Grand Chess' initial setup on a 10x10 board, replacing the Marshalls on the f-file with Dragon Kings and the Cardinals on the g-file with Dragon Horses. I think the shortest possible game is: 1.e3-e4, e8-e7 2.e4-e5, Queen d9-h5 3.King e2-e3, Queen h5xe5 mate.


Tutti-Frutti Chess. With bishop-knight, knight-rook, queen-knight and the usual pieces on an 8 by 8 board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, Jan 27, 2006 03:02 PM UTC:Good ★★★★
Legler's Chess (Neo-Chess) also replaces the a-file rooks with empresses and (in the revised version) the g-file knights with princesses. Before the internet, many chess variants were forgotten and their innovative ideas had to be reinvented later on.

Cohen's Error Chess (1977) probably did have some influence on Ralph Betza's Remarkable Rookies (Chess with Different Armies). Both variants replace the knights with W+D pieces, called Woody Rooks by Betza.


Five Chess Variants of Philip M. Cohen. Five different Chess variants using usual board and equipment. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Jan 10, 2006 02:26 PM UTC:Good ★★★★
Cohen's Error Chess may be the earliest variant to use the Wazir + Dabbabah piece, which is also found in Gigachess, Ramayana Chess, and Taratibu. The more popular Ferz + Alfil piece can be found in games ranging from Courier-Spiel to my own Mir Chess.

Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Jan 10, 2006 12:35 AM UTC:Excellent ★★★★★
White: Knight (d3) and Pawn (e7), 
  Black: Knight (a6) and Rook (d8) 
  +---+---+---+---+---+---+---+---+
  8  |   |:::|   |:r:|   |:::|   |:::|
  +---+---+---+---+---+---+---+---+
  7  |:::|   |:::|   |:P:|   |:::|   |
  +---+---+---+---+---+---+---+---+
  6  | n |:::|   |:::|   |:::|   |:::|
  +---+---+---+---+---+---+---+---+
  5  |:::|   |:::|   |:::|   |:::|   |
  +---+---+---+---+---+---+---+---+
  4  |   |:::|   |:::|   |:::|   |:::|
  +---+---+---+---+---+---+---+---+
  3  |:::|   |:::| N |:::|   |:::|   |
  +---+---+---+---+---+---+---+---+
  2  |   |:::|   |:::|   |:::|   |:::|
  +---+---+---+---+---+---+---+---+
  1  |:::|   |:::|   |:::|   |:::|   |
  +---+---+---+---+---+---+---+---+
  a   b   c   d   e   f   g   h

diagram

leads to 1.exd8(K) Nb8 2.Kc7 Na6 3.Kb7 mate! Promotion to a Queen is stalemate. To meet Robert's challenge in the first Comment, we need to verify that promotion to either Bishop or Rook in this position will also lead to a draw. This 'capture promotion' ending could reasonably happen in a real game after the Black Rook had captured on d8. But it would be extremely rare.


Grand Cavalier Chess. The decimal version of Cavalier Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Dec 29, 2005 02:44 AM UTC:Excellent ★★★★★
'When a Cavalier reaches its last rank, it promotes to any captured piece of the same color. If there are none, it cannot advance to the last rank.' - from the Game Courier Preset

Grand Cavalier Chess takes the innovative army of Cavalier Chess and puts it on a larger board. Then it adds two Chinese Cannons to each side, giving them freedom of movement rarely seen in 'hybrid' variants. Note: Fergus needs to state explicitly if a Cavalier always gives check on its last rank, even when it it cannot advance to that rank and promote. That would be consistent with the rules of Grand Chess.


Beastmaster Chess. Large chess variant with a fantasy theme, emphasizing leaping pieces. (8x11, Cells: 84) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Dec 25, 2005 06:19 PM UTC:Good ★★★★
It looks like the Pegasus can visit every square on the board, while the Roc and the Wyvern can visit every square of one color. The (Murray) Lion is limited to a quarter of the board - unless it captures on an adjacent square.

Pacific Chess. Variant on ten by ten board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Dec 21, 2005 02:24 PM UTC:Good ★★★★
See the Piececlopedia entries for 'Man' and 'Squirrel' for more info on the Guard and the Castle in this game. The Kirin (Kylin) from Chu Shogi and Dai Shogi is identical to the Fortress. Pacific Chess (52 pieces) can be compared to Scirocco (50 pieces) and Opulent Chess and TenCubed Chess (both with 48 pieces).

Separate Realms. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Dec 20, 2005 03:24 AM UTC:Good ★★★★
I wish to propose a Separate Realms Chess With Lions: place the Pawns on the third and sixth ranks (as in the SRC Variant mentioned on the page) and add four Lions to b2, g2, b7, g7. The Lion moves like the SRC Queen, but 1 or 2 squares only. This weaker version of the Murray Lion was invented by Antoine Fourrière for his variants 'Bilateral Chess' and 'Jacks and Witches 84'. Fourrière writes that: FIDE-King, FIDE-Knight and Lion can force mate in Bilateral Chess. Can King and Lion (sometimes) force a stalemate victory in this game? Are two Lions worth as much as the SRC Queen?

Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, Dec 9, 2005 05:27 AM UTC:Poor ★
'I'm not going to pin down exactly when agreeing to a draw is advisable, but if I hear of anyone playing a game of Scirocco that lasts thousands of moves, I will be very disappointed' - Adrian King (1999)

Drawless Chess is not a game variant. It is simply a comment. Any debate should be moved to Adrian King's 'Scirocco' page.


Shako. Cannons and elephants are added in variant on 10 by 10 board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Mon, Dec 5, 2005 03:24 AM UTC:Excellent ★★★★★
Jean-Louis Cazaux has created a most interesting game with cannons and (modern) Elephants. I am presently working on an 8x8 variant which also has cannons in the four corners.

Showdown Chess. No draws permitted. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Aug 31, 2005 01:58 PM UTC:Poor ★
Last time I checked the Canadian rulebook, the endgame K+N against K+B was considered to allow the possibility of checkmate for either side (after some truly bad play). Thus either player can forfeit the game after exceeding the time limit. On the other hand, I believe the USCF rulebook has an actual list of 'silly' drawn endgames. Showdown Chess REQUIRES the two players to continue this endgame until there is a decisive result. Adrian King's Scirocco ALLOWS one player to continue this endgame.

Consider the position: WHITE K(c2) BLACK K(a1) and P(a2). Now White can score a stalemate victory in Shatranj and some other games by simply moving the King to c1. I am not happy with any rule which forces White to move away and lose the game. Showdown Chess is not a game I would want to play.


Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Aug 7, 2005 02:33 PM UTC:Excellent ★★★★★
http://www.chessvariants.org/multiplayer.dir/tandem.html

is the page for the (Recognized) variant pair Bughouse/Tandem Chess. 
Bughouse is insanely(!) popular in Canada - kids especially.  Crazyhouse
requires two chess sets for only two players, which is not practical at
tournaments or at small chess clubs.

Modern Shatranj. A bridge between modern chess and the historic game of Shatranj. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Mon, Jun 27, 2005 03:45 PM UTC:Good ★★★★

Shatranj Kamil (64) is my recent attempt at providing a comprehensive set of rules for Shatranj variants.

Consider the endgame position White: King (c1), Knight (a6) Black: King (a1), Pawn (a3). White can force checkmate with 1.Nb4 a2 2.Nc2, or stalemate with 2.Kc2.

If White choses to play 2.Na6 instead, then, under the variant rule that Pritchard cites, the Black king can escape stalemate by transposing with the Black Pawn. Question: under the rules of Nilakantha's Intellectual Game (web page by John Ayer) can Black 'slay the piece of the enemy in his vicinity which imprisons him'? That piece is the White King!


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