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Derek Nalls wrote on Thu, May 19, 2005 04:17 PM UTC:
Assuming Thompson's theoretical assessment of feasibility is correct, then human vs. computer or computer vs. human games (indistinguishable under the simultaneous-move turn order) can be handled, with great finesse, using Zillions. I wonder how and if human vs. human and computer vs. computer, simultaneous-move games can also be handled, though. <p>In any case, any Zillions implementation of a simultaneous-move game would be a great service to inventors and players of this extremely-fair, theoretically-fascinating new type of game. I know there are a few programmers within our community with the requisite skill to do it (if the project does not, in practice, get stuck in a quagmire of irreconciliable, technical details). So, it is mainly a question of whether or not someone is willing to undertake it.

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