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David Short wrote on Mon, Jun 10, 2002 12:59 AM UTC:Excellent ★★★★★
I think that EXISTENTIALIST CHESS is one of the most intriguing 
cv's I've ever come up with. Yes, it is complicated, but read 
through the rules a few times and eventually you'll get the hang
of it. One of the things that's fun about this game is all the
different combinations you can come up with from confabulating
the archer and zednick. Is the archer too powerful a piece?
Perhaps. One may be forced to give up one of their own powerful
pieces just to get rid of their opponent's archer. 

A few notes to add that I forgot to mention from the text:
A cannon's long jump move is done in a straight line either
horizontally or vertically but not diagonally. Though I didn't
intend it originally as such when I wrote it, so as to go along
with the literal description of the rule as stated, a dazzler
may not jump an enemy shield, either with the long cannon-like
jump (intended rule) or from 2 squares away (unintended rule).

There were a few typos in the text as originally posted, I've
sent in an email to the editors of this site pointing them out
asking them to correct them.

Captain Kirk, you're funny. I know what you mean, but I did not
set out to deliberately make a game that was overly complicated.
I just wanted to create a game with a lot of different pieces
and a lot of possibilities. I think that, by comparison, my game
is easier to follow than a game like THE GAME OF NEMOROTH 
which seems to me to be very hard to play and has pieces conflicting
each other all the time. 

Lastly I would like to add that I welcome anyone to email me
at [email protected] if you would like to play 
EXISTENTIALIST CHESS with me by email. We can submit an ASCII
diagram to each other with each move, though I would prefer to
play against people who have ZILLIONS OF GAMES and when a 
zrf file for this game is eventually posted to this page, use
it to record the positions of the game and only email each other
the moves, and not the diagram too.

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