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Tony Quintanilla wrote on Mon, Jun 14, 2004 10:49 AM UTC:
The editors received this reply from Mr. Spratt: <p>Dear Fergus, or Dr. Duniho, if you prefer: Thank you for your critique on the presentation of my new game, Imperial Chess. You found some features not to your liking, and I'll respond to them one-by-one here. First let me explain that the editors posted the game description rather quickly and without many changes, based on a 'promotional' rule sheet/game description that I wrote years ago, so the 'bad' text is my doing, not theirs. <p> On the HYPE: That was, I admit, a somewhat silly, somewhat overexuberant ad-style intro written in a mood of antipathy toward a local chess-club whom I had visited to get their (largely negative) reactions to this game and a couple of others. They were focused on CHESS, traditional-style, and I soon became pointedly aware that these type guys were not my market; the warmest kudo I got from any of them was 'Hmm...interesting.' Personally I feel the traditional mind-set rigid, unimaginative and stultifying; they've got their ways and they're sticking with 'em; to try to expand someone else's narrow view might be unkind, and I should be more gracious. (snicker!) I wouldn't mind if that line were dropped--it isn't really ne cessary--and it was intended to appeal to NON-Chess-players, to expand interest in the game. Not everyone can become really good at Chess, and many people become disenchanted with the game by frowning self-involved 'chessmasters,' who take it too seriously and gloomily stomp them every chance they get. How 'bout 'A New Chess Game Anyone Can Play?' Better? <p> On the NUMBERS: You're dead right; there isn't really a need to tell anyone who can count how many pieces of each type he has. <p> On PIECE DESCRIPTIONS: I wondered about the piece descriptions that said 'Same as...' The reader is forced to look elsewhere to see how the piece moves. Several of the pieces move similarly, and are in the game because they exist in real life, such as the Queens and Princesses, and enhance the metaphorical similarity of the game to real life (Even traditional Chess is not purely abstract; the pieces have real-life names, and the moves-set is not purely abstract, but that's another discussion.) The presence of many female characters, even though they move in similar ways, I think adds a visceral element to play, expecially since most players are men; we gotta protect our ladies, and it smarts to lose one just a mite more than it smarts to lose a buddy. A sad condition of our species. The Piece Descriptions in my original rule-sheet are more thoroughly written, and I'll post them on my website, www.sprattart.com, within the week. Tony? <p> On PIECE IMAGES: That's not my doing--the online board w/icons--and I wondered about the Princess having a horse-type image. I'm not familiar with icons used online to represent chess pieces, especially those of the move exotic variations, which I now deduce are many. I wish I were more skilled at programming and computer stuff, but as we speak I have to leave that to others who are far ahead of me in that department. (Tony! Ben!! Thumbuddy he'p me, Pleathe!!!) <p> Again, Fergus, thanks for your comments. I hope we can get all the bugs out soon, and let me know if you see anything else that doesn't seem just right. <p>Yours, James

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