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Tony Quintanilla wrote on Thu, May 20, 2004 12:01 PM UTC:
Jared, this is an interesting game. <p>For a preset the limitation is the number of discrete pieces that will be present in the game. The practical limit is 52, the number of letters in the alphabet x 2 (small and capital letters). I did a quick run down and it seems that a preset is not practical, unfortunately. <p>How many distinct pieces can be formed in this game, including all colors? More than 52, it seems. <p>Another route would be to assemble pieces by making each hexagon a composite of different levels, so the assembly of each piece is done on the board using separate layers. How many discrete piece components (Queens, Drones, Pawns) are there? I count 27. <p>How many possible layers of piece components are possible? If a Wizard has 5 health Pawns, that's 7 layers. A Cleric with health and spells could have 9 layers. 44x9 cells is not practical to implement as separate layers. <p>Another option would be to designate stacked Pawns and Drones by number, P1-P5, D1-D4. How many combinations are possible? I count 8x5 for Pawns and 8x4 spell Drones. So that's 72 Pawn and Drone assembly combinations and that totals to 81 piece components. That's not possible to implement. <p>Additional clarification on how pieces are assembled and what they do may help. Are 'clear' and 'translucent' synonymous? Does 'opaque' mean anything but 'clear'? What does 'orientation' mean? How many Pawns and Drones can be stacked?

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