The Chess Variant Pages

This page is written by the game's inventor, Ralph Betza.

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gnohmon wrote on 2002-05-25 UTC
> This also deals with the discovered check problem in multiplayer

Not to mention variants where both (or many) sides move simultaneously and
then the moves must be resolved. For example, the multiplayer game
Diplomacy, which IM Bela Toth introduced me to, has everybody move
independently and then conflicts are resolved by complicated rules; and for
contrast, the multiplayer game Risk (and thanks to Bela I can win this
game) is completely turn-based.

These things are complex, and this is unfortunate in a way because we
susally seek simplicity; but it may be necessary.

Synchronous Chess is an ancient chess variant where both sides move at once
and the conflicts are somehow resolved. 

Realtime Chess is a first-draft inspiration of the moment by me, and the
idea is that you just move your pieces without waiting for the other guy to
move. Your clock is *always* running. ((I see no way to make rules that
keep it from bing a simple stupid clickfest.))

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