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Antoine Fourrière wrote on Fri, Jan 30, 2004 10:18 PM UTC:Excellent ★★★★★
Yes, Rococo and Ultima should both thrive, somewhat as the open standard
and as the closed standard of the same kind of game. That open or closed -
strategic - character derives from the Pincer Pawns in Ultima and from the
edge squares and Cannon Pawns in Rococo.
Where I disagree is about tactics, that is, the officers. I would enrol
one Coordinator, one Swapper, one Withdrawer, one Advancer, one Long
Leaper, one Immobilizer and one Chameleon in both games. I don't see what
makes the Advancer, the Coordinator or the Long Leaper worthwhile only in
Ultima or only in Rococo. Indeed, I find the lack of either frustrating.
(Should one or two new pieces - not pieces capturing by replacement -
prove valuable in a future Ultima-Rococo spin-off, I would also call for
adding them.)
As for evaluation, well, I would reverse George's values for the Advancer
and the Long-Leaper and also for the Swapper and the Chameleon.

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