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A. M. DeWitt wrote on Fri, Jan 27, 2023 12:25 AM UTC in reply to H. G. Muller from Thu Jan 26 09:45 PM:

Thanks for fixing that. To be honest, I was a bit worried that the Suzumu Fire Demon might get messed up, but it turns out I was overreacting. And now that the Lion Dog works properly as well, I can include it and the Suzumu Fire Demon in the same game without needing to use any special code (apart from BadZone for the burning restriction, of course).

As for the paralyze parameter, I'm not sure whether it would actually increase efficiency or not. If paralyze doesn't suspend the BadZone call after move generation you would end up calling it twice instead of once, so it could slow things down even more if I am not careful with it. So for now, I am just going to keep Suzumu Shogi's BadZone code as it is.

I did encounter another minor bug. The highlights for the ShowMoves() function seem to be a bit bugged when using the new move generation. For example, when showing the possible moves of a piece after clicking its name, the Suzumu Fire Demon doesn't show the burn for its ranging moves, and hook moving pieces only show the hook moves for the first square in each direction. It appears to only be affecting atom such as R, B, and Q. It doesn't affect the diagram when clicking pieces on the actual board, but it can be a bit misleading. Thankfully, this shouldn't be too difficult to fix.


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