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A. M. DeWitt wrote on Wed, Jan 18, 2023 04:01 PM UTC:

I think I have an idea of how to implement the burning restriction in the interactive diagram using the clicks array, which stores the values for each move made using the the new move system. It's going to take a while to perfect it though.

Edit: I managed to implement the burn restriction for Fire Demons that burn once in a prototype file. Now for the hard part...Fire Demons that burn twice.

Edit: Turns out the code from the first prototype covered a lot of the cases for the twice-burning Fire Demon. Now, the second prototype covers most cases. The only thing left is to allow a direct capture of a Fire Demon where the Fire Demon burns exactly twice.

Edit: After some struggling, I managed to cover all the cases for the twice-burning Fire Demon, which means the Diagram now properly forbids a Fire Demon from burning another Fire Demon. The Rules pages for Suzumu Shogi and Mitsugumi Shogi will be updated soon.

Edit: I've updated both pages. No more worrying about having the AI make an illegal move.

Edit: It turns out the AI's move generation doesn't use the clicks array, so the AI will exit with an error whenever you try to run it.

Edit: With some help from H. G. Muller, I was able to fix the burning restriction for the AI.


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