The Chess Variant Pages



This page is written by the game's inventor, Antoine Fourrière.

Enter Your Reply

The Comment You're Replying To
Tony Paletta wrote on 2003-10-23 UTC
Ravioli Chess seems like a fundamentally interesting idea. A somewhat
similar family of CVs can be developed if we assume that:
(a) The playing field is one or more plane surfaces - folded, rolled or
layered onto itself.
(b) Specific, regularly placed pairs of locations on the playing field are
points of contact.
(c) Pieces occupying a point of contact may move from either their
physical or their virtual location (the location in the pair).
(d) Friendly units can virtually coexist but cannot physically occupy the
same location. Opposing units cannot coexist and moving to one location of
a location pair captures any opposing units on either location.
(e) Piece move along (or around) any plane region, provided that the path
from the starting location is open.

Some examples:

Toaster Pastry Chess:  The Q-side and K-side are notionally two layers,
with the edges of each side (perimeters a1-a8-d8-d1 and e1-e8-h8-h1) the
points of contact. Units on an edge of either half are also virtual
occupants of the space four spaces away, along the rank, in the other
half-board and may move within either half-board containing the physical
or the virtual starting space.

Pierogi (Calzone?) Chess:  The board is notionally rolled so that the a-
and h-files are aligned vertically, with the surface making contact along
the a-h files and each end rank. Units on the edge (a1-a8-h8-h1) may move
as in standard chess from either their physical location or from the
horizontal mirror image edge space.

Taco (Omelet?) Chess:  The board is notionally rolled as in Pierogi Chess,
but the contact is accomplished by the units -- each unit is effectively a
domino occupying both its physical location and its horizontal mirror
image (virtual) location. From either location, units move as in a
standard chess plane.

Turnover Chess:  The board is turned 45 degrees as in a diagonal form of
chess, and also notionally rolled so that the side corners (e.g., a8-h1)
align vertically. Pieces on the edge (a1-a8-h8-h1) move from their
physical location or from the (virtual) horizontal mirror image edge
location. Pawns are Berolina and a standard array might be adopted from
'Diagonal Chess' (L.A.Lewis) or 'Diamond Chess' (A.K. Porterfield
Rynd) -- see Pritchard's ECV. 

Of course, these CVs will not suit everyone's taste.
I will (wisely, I think) omit the details of possibilities such as
'Burrito Chess' or 'Cannoli Chess'.

Edit Form

Comment on the page Ravioli Chess

Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.