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H. G. Muller wrote on Wed, Sep 1, 2021 03:20 PM UTC:

OK, there are three problems:

  1. The last two lines of the Pre-Game code have no semicolon at the end.
  2. The .. at the start of the string assigned to dir in the forelast line should be deleted, to make it an absolute path.
  3. The definition of the W image got totally messed up; it should be:
  W "../alfaeriemisc/compounds/wzebrawazir.gif" w "../alfaeriemisc/compounds/bzebrawazir.gif"

For this piece you made use of the % convention in the Interactive Diagram, for indicating where the white or blackPrefix should go. The script for flushing the game code does not support that convention yet, so it put the color prefixes (w or b for this set) in front of the path name as usual. I could probably automate this, but in the preset the path name has to be relative to the path assigned to $dir, and it might be difficult to deduce that from the full path name that the Diagram expects with the % convention. So I guess the best solution is to let the user, when he wants to incorporate pieces from a different folder, just post-edit the Pre-Game code generated by the Play-Test Applet for such 'guest' pieces (like W in this case).


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