The Chess Variant Pages
Custom Search

Enter Your Reply

The Comment You're Replying To
H. G. Muller wrote on 2020-11-26 UTC

I found the following search scheme to work quite well in games with drops: you distingush check-drops from other drops, and make a special move generator to selectively generate those (by generating retro moves for all piece types, starting from the King). At d=1 the only drops searched are the check drops; at d>=2 LMR reduces non-captures by 1 ply, and (non-check) drops by 2 ply.

In CrazyWa I used a King Safety evaluation that seemed to work quite well generically across many drop variants. It was kind of unusual by being asymmetric. It awardeds a bonus to the side to move which is the product of the hand value and the number of squares attacked next to the enemy King (the possible drop locations). The latter could be cheaply calculated as side effect of the move generation, while the hand value can be kept track of incrementally. The idea was that in games with drops 'initiative' is all important, and the side that has the initiative typically checks the opponent all the time (mostly through drops, and captures with the slider it just dropped when evasion was an interposition). The side that is in check will never evaluate, but extend for the evasion even at d=0. So the leaves typically have the side on move that has the initiative, and this player usually doesn't have to worry much about his own King Safety.

Xiangqi chasing rules indeed are very annoying; especially the fact that they are based on legal attacks and protects means that you have to search 3 ply ahead to judge them: one to play the attacks that are  chase candidates as a capture, then the possible pseudo-legal recaptures, and finally the potential King captures resulting from these. And you have to do that for every position in the repeat loop. Always for both sides, because they could be mutually chasing, and then it is a draw again.

It can be acceptable to only detect chases for repeats that have a certain minimum search depth left (say 4 ply).

Edit Form

Comment on the page ChessV page

Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.