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Jean-Louis Cazaux wrote on Thu, Jul 2, 2020 11:33 AM UTC:

I agree HG, the simplest the rules, the better. It is a principle that I always try to apply in the games I invent (not only chess related) and that we apply in the circle of games inventors (MALT) we have in my region. Always we start from a set of rules and after testing and testing, we remove rules. :=) Good practice!

As it is (in Brouhaha chess and Apothecary chess), actually there is the need of an extra rule to specify that it is forbidden to enter the waiting square except to capture the piece which stands on it. 

This is exactly to simplify that point that I started thinking about it. I found this exception strange. The simplest rule would be to forbid any incoming on that square no? 

But there is the point mentionned by Greg, which is true, that the waiting piece would be in the same time threatening and immune. So, I was wondering if forbidding an entering move which is a capture, a check or a blocking check could mitigate this issue. Blocking a check is a restriction used in Seirawan chess for example. Also the entering on the board could be seen similar to a drop. In shogi, one can't capture by droping. One can check though. 

Maybe, this is not a good idea if it is too complex. 

I'm just sharing my thoughts. I'm designing a new variant of my own, this is why I'm asking you guys, experts in CVs. Thanks


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