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L. Lynn Smith wrote on 2003-07-14 UTC
Here's my idea about the Tower of Hanoi.

1. Limited to 8 stones
2. May either merge or break, but not both during a move.
3. Can capture when breaking.
4. Eaglets promotion is dependent upon the specific size of the Towers and
promotes only to that size.


1. Having the starting size as the maximum is logical.  There needs to be
a limit so that players can develop some modicum of strategy.

2. Preventing the Tower from both breaking and merging in the same move
means that the individual pieces will block the movement of each other
without fully merging.  So a player in order to increase the power of a
blocking Tower must either fully merge with it or take two moves to
preform a partial merge.  This can easily result with the use of the

3. Since the full Tower piece could take that particular cell, the partial
Tower should also have that right.

4. Promotions should be rare.  By having promotion to Towers as specific,
this would definitely limit them.  If the players were allowed to create
full Towers from non-specifec partial Towers then the game would devolve
into a Tower War.  And allowing the Eaglet to promote to 1 stone from
non-specific partial Towers would quickly consume them, and again devolve
the game into a Tower War, only less so.

BTW, I like the Rook with the camel step.  It's simple and fits the
overall theme of the game.  Too much spice can spoil the soup.

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