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Kevin Pacey wrote on 2018-01-23 UTC

I'm wondering if a given variant even remotely like this one, with a massive number of combinations of possible piece types to consider, however superficially, for each of the two sides during a given game being played (e.g. of even the more limited Universal Chess itself), might be beyond even self-teaching algorithms to outmatch the best human chess variant players for a long time. Based on the experience of recent years, I hesitate to put anything beyond the programmers though. :)

In case such variants are computer-resistant in this regard, the drawback of this type of variant would be that it would need to be played by computer, rather than over-the-board, which may hinder making such variants widely popular, if they ever could be.


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