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Edwin Wilhelm wrote on Mon, Mar 10, 2014 02:47 AM UTC:
It seems it would require a pretty invasive change, though, because such GUIs are of course based on the idea there are two players.

>>>>>yes it would be the 164 squares and the 4 corner squares only.

It also seems you don't just want a GUI for local play, but really an internet client that connects to a remote site (e.g. embedded in an internet browser), so that people could play against each other over the internet. This begs the question whether you would want to support 'live' (i.e. real-time with running Chess clocks) or turn-based games (i.e. like correspondence Chess).

>>>>>yes "live" and in real time. People would have to know that other opponents would be ready to play for example at 8 pm their local time. or world-wide would have to arrange specific times etc etc.  Unless enough interest and then when 4 players join the game begins automatic , live 24 hours a day. Also to start, a site that has no "bots" or ability to have "bots" as I would prefer more "humans" playing and some "humans" may like it that there is no "bots", only "humans'.

About your statement that the game ends as Chess: what if the two surviving parties were neighbors? I suppose their Pawns would move at right angles then. That doesn't seem much like a normal Chess game to me...

>>>>>The rules state when a player is checkmated, whatever player that colour is then removed. Play continues with three players until another colour is removed. Then for example if Black and Pink remain,,,Pink must move to the seat at its left. If Black and Grey remain,,,Grey moves to its right. (This part of the rules may be re-written someday to more properly explain it.) If White and Black remain they remain in their respective seats.

It is basically a GUI I want and the ability to allow the legal moves of Chess pieces while playing Bishops and then allow legal moves of Chess when all the remaining pieces of the 2 final players reach the 64 square chess playing board. (Also one problem scenario would be if one of the final 2 players had 2 Bishops on one colour of the diagonal squares , which could theoretically happen, then one Bishop would need to enter the Chess area on a different colour square. ) (Also other problem scenarios may occur with pawn movement but precise writing of the rules would fix these scenarios)

One thing I do not know, since not enough actual Bishops Games have been played out to completion, and would like to know is how the average piece count would fair when the game continues "as Chess". If the 2 remaining players skill level at Bishops is more or less evenly matched , then the remaining pieces should be of similar strength. The ability to "survive" until the game becomes "Chess" is an added feature that "Chess" itself does not have. In Chess you either win or lose or draw. With Bishops you must first "survive" to reach the final stage which is then played as "Chess". Position and strength of the 2 remaining players will most likely not be similar to an "average" Chess game. With Bishops, if a player cannot learn how to "survive" then he will never be able to finish the game "as Chess". This feature and others is why I think Bishops, The Game could be someday.....viable.

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