Check out Symmetric Chess, our featured variant for March, 2024.

Enter Your Reply

The Comment You're Replying To
Daniil Frolov wrote on Thu, Jun 3, 2010 09:58 AM UTC:
I like this idea. I also invented game, where pieces moves as in all 3 games (sounds simple, but some rules are pretty complicated) and send it by e-mail, but it has not been published...
Wich further variants are possible?
Pieces can move only if move is legal in all 3 games: completely unplayable game!
Pawns moves 1 orthogonally forward, cannot capture, on last rank promotes to piece, wich moves and captures 1 sideways. King moves like in XQ, including palace and bare facing. Queen 1 diagonally forward, cannot leave palace (what a weak piece!). Bishop cannot move at all. Knight moves only in 2 forwardmost directions and like mao, cannot jump, don't promote. Rook moves only forward and again, don't promote. Right special piece moves as rook, but cannot capture. Left special piece don't move at all.
Not interesting! Variant, where pieces makes move, wich no of 3 games shares with 2 others is much more playable:
Pawns on first move can make non-capturing duoble step, can capture diagonally forward, on opponent's half of board can move and capture 1 sideways, on one of 3 last ranks (but not on latest!) promotes to queen, on last rank promotes to other pieces (wich are further promoteable) or stays unpromoted.
King cannot move expect for castling.
Queen can move as queen, but not as gold general, when in palace, can only move 1 diagonally backward to leave it.
Bishop can move diagonally, but at least 3 steps (can also move 2 steps diagonally to cross river), plus one orthogonally forward, on 3 last ranks promotes to queen.
Knight cannot move in it's 2 forwardmost directions, can go in other directions only if leaps over orthogonally-adjecent piece, promotes on 3 last ranks to queen.
Rook cannot move expect for castling.
Right special piece can capture as cannon, cannot move without capturing; after promotion can also move and capture 1 diagonally.
Left special piece can move as cannon and bishop, after promotion cannot move 1 orthogonally, but can capture.
Before i had idea, where half of pieces can move as in FIDE, but on as in XQ, other half can move as in FIDE, but not as in Shogi. Two kings. Four special pieces: 2 grasshoppers (considered as related to cannons), chanselor and archbishop (considered as related to flying chariot and angle mover). Probably, more playable.
Other ideas?

Edit Form

Comment on the page Classic Average

Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.