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Alexander Lange wrote on Sat, Oct 31, 2009 01:43 PM UTC:

Aloha!

If none of you protests it, I tend to start with the following assignments:

E140 – E17F: Chess Symbols Extended-A (Additional pieces, animals, fantasy)
A white and a black version of each of the following, in this order, starting with E140:
Berolina Pawn, Sergeant, Man, Champion, Vao, Windmill, Crooked Bishop, Crooked Rook
Lion, Monkey, Crocodile, Zebra, Gnu, Rhino, Squirrel, Bird
Gryphon, Dragon, Basilisk, Elemental, Dwarf, Nightrider, Camelrider
18 codepoints left unassigned (9 pieces)

E180 – E1AF: Chess Symbols Extended-B (Turned and combined pieces)
A white and a black version of each of the following, in this order, starting with E180:
Turned King, Turned Queen, Turned Rook, Turned Bishop, Turned Knight, 6 codepoints left unassigned (3 pieces)
Knight + Queen, Knight + Rook, Knight + Bishop, Knight + War Engine, Knight + Man, Camel + Rook, Camel + Bishop, Camel + Ferz
Elephant + Knight, Elephant + Vizir, Elephant + War Engine, Bishop + War Engine
8 codepoints left unassigned (4 pieces)

I am not sure if I can add all of those in the next version of Quivira (3.2); maybe I leave some of them out and add them later. Other Symbols can be defined later. If the unassigned codepoints mentioned above don’t suffice, I can add another block (probably Chess Symbols Extended-C then).

Please note that, once a symbol has been released, I cannot delete or move it in later versions, because this would break existing documents. This means that reordering existing pieces is not possible.

Regards, Alexander


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