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Joe Joyce wrote on 2009-10-10 UTC
This is a lovely game. I know James and Tony Q were playing a multi-move version of it around the time I first got here. It's a good illustration of the difficulties in play with about a hundred pieces on the board at start. That's why they had squad movement available, utilizing leaders, when you read the rules. Their leaders are much more varied and flexible than the ones I've found most useful [which are the simplest.] I'll bet figuring moves got to be quite an intricate undertaking once they got into the game. The sample game lasted 6 turns, and I know James said he moved 27 pieces one turn, and Tony answered back next move he did, too.  

A very large game should have some mechanism[s] for controlling [ie: picking up] the pace. Moving more than 1 piece per turn is a good way to start. And somewhere along the line, George, you noted 12x16 is 3 boards, one of them cut in half, assembled. I'd suggest 2/3 the pieces, 32 per side, or thereabouts, instead of the 48 'required' for a half-filled board at start, might be a very good place to look, along with 24ish pieces/side for contrast.

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