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Jeremy Good wrote on Wed, May 27, 2009 10:26 AM UTC:
Unlike other CDA, there is no attempt here to replace the FIDE knight and that disappoints me a bit and has long been a concern of mine.

How would the inventors feel about an implementation of this game with a lame ferz-wazir double mover for the Shatranjian Shooters side?

It would have to execute both parts of its move each time it moved (i.e., both wazir and ferz) and could only make the second move outwards.

So it could access knight spaces in two different ways, but only in a lame way.

Something that looked maybe like this

If we want to be piece design purists (which can be time-consuming), we could try to add a couple of features to indicate that it isn't the piece that can move to the guard spaces as well as the knight spaces.

Thus it would be weaker than the FIDE Knight, but if the Shatranjian Shooters are more powerful than FIDE, as Joe Joyce contends, perhaps it would be good to have a slightly weaker knight to offset the advantage.

Any objections?

If not: Could we perhaps replace the knight in Shatranjian Shooters with it? Or would it have to be a separate variant? (If so, what should I call it?)

Generally speaking, the contest here is between lame (non-jumping) linear pieces and pieces that jump, but the linear army (FIDE) has a piece that jumps so perhaps the jumping army (Shatranjian Shooters) can have a piece that does not.


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