The Chess Variant Pages



This page is written by the game's inventor, Adrian King.

Enter Your Reply

The Comment You're Replying To
Adrian King wrote on 2009-01-24 UTC
> I suggest the Salamander move as a Q3 that must approach a piece whenever it moves.

That's another interesting possibility.

I think the move I settled on is better for what I was trying to do, which was to keep the Salamander as a good defensive piece while reducing its ability to promote. I assume your formulation lets the piece move when it lands next to a piece of either color along its line of movement. This means there's just one direction in which the enabling piece (should we call it a 'screen', by analogy with hopping pieces, even though it's in the wrong place?) can be located, as opposed to 7 in my version, so your Salamander would be less powerful overall. If your screen could be an opposing piece as well as a friendly piece, that means (other things being equal) that your Salamander would be able to make an approach-constrained move about 2/7 as often as mine, and might be less inhibited about moving into enemy territory, because the opponent would typically have a number of pieces that could not capture the adjacent Salamander.

I might use your rule elsewhere, though. I have long thought that the Jupiter Hooklet and Hawklet might be overpowered for that game (I can't really tell until I have some software capable of playing the game). One way to throttle them down would be to make the second parts of their moves conditional on an approach. In their case, because their promotions are not as strong as a Genie, there would be less reason to discourage them from moving toward the promotion zone.

The fact that you can so readily come up with a different, but still easily understood, rule of movement for a piece worth less than a Rook should cheer the folks at the ShortRange project. There is still a very large space of interesting pieces for them to explore.

Edit Form

Comment on the page Typhoon (Revised)

Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.