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Jean-Louis Cazaux wrote on Sat, Oct 4, 2008 07:33 PM UTC:
Answers to previous comments:
1)'The Paratrooper is unclear: can it jump over pieces with its flying move?'
'Fly' is 'Fly'. The Paratrooper flies overs everything, so including over pieces. Otherwise, it wouldn't fly, it would slide.
2)'Where does the Trooper promote: anywhere the opponent's pieces start, or just the grey box?' 
The Grey box. That's the reason the box is greyed. 
However, the difference of interpretation wouldn't change the game a lot
3)'Why can't it shoot, like the Commando or Paratrooper? '
Because I decided so! I'm the inventor, yes or no? :=)
Beyond this, it is better to have a low range common piece. Imagine someone asking why the Pawn in orthochess is not sliding like the Rook, the Bishop or the Queen. Same here.
4)'Not being able to destroy an HQ with a Bomb doesn't make sense, other than to make it a longer game'
'Sense' is not the same for all on this planet. In all CV I know with 'Bombs', the Bomb never take the Royal piece. I think it is better, so the bomb is used tactically to wound the opposite camp. If the Bomb would seize the HQ, it would mean that bringing a Flag on the red corner is a mate. Not at all what I designed. 
A last word about sense: in a war, I'm find a lot of sense if HQ manage to be protected from any kind of bomb.

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