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H.G.Muller wrote on 2008-04-23 UTC
I like this game design for the consistently applied logic: Like in Chess,
where all 'long moves' are slider-like, here the long moves are jumps
over a 1-step target in the same direction. I would have chosen different
names for the pieces, though, to stress the connection with their sliding
counterparts in Capablanca Ches:

F+W:   Commoner
D+W+N: Deputy
F+A+N: Acolyte
D+W:   Turret
F+A:   Choir-boy

I don't understand why you keep the 'baring the King rule', though. In
Shatranj this rule is sorely needed to decide games, as almost none of the
pieces have mating potential, and Pawns promote to the near worthless Ferz,
of which not even a pair can checkmate. But there is no need for it here.
Almost all your pieces have mating potential by themselves. The only
exceptions (like in normal Chess) are the Bishop and Knight analogs, but
also there FA+FA and FA+N can mate. And Pawns can promote to very strong
pieces, that immediately decide the game.

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