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George Duke wrote on 2008-02-16 UTC
EnjoyLolHeyFarOutPuddingheads. Trial-and-error birds-of-a-feather, one size fits all? No way. Working towards one CV per atom in the Universe, no light-weight matter finding entities approving each of incipient 10^80 rules-set, on account of strict self-evaluation and autonomy. RN218 Mutual Annihilation. [The Swapper in Rococo has option to do this adjacently only; otherwise inferior CVs -- with huge armies or overdone piece differentiation -- have similar effect, that we recall offhand.] (a) no effect (b) Capture removes both pieces involved. IOW, capture by replacement is normal, except for both being taken off the board. HEY, they are on the same square! It has no bearing on check as such or checkmate. This Mutator works best with enhanced-piece Mutators like RNs 4,5,6,7 in the article and follow-up Comments. That way checkmate by even one piece alone may be very plausible, according to specific design. (c) 'b' excludes Pawns capturing. (d) 'b' excludes Pawns captured -- making Pawn capture rare. (e) 'b' excludes Pawns capturing or captured. (f) 'b' applies only to Falcons capturing. (g) 'b' applies only to Falcon & Knight capturing. (h) 'b' Falcon, Knight, Queen (i) 'b', instead the capture returns the capturer to any own starting array same-rank square by choice. (j) 'i' only Queen & Falcon (k) 'b' returns Pawns alone capturing to any Pawn second-rank array square. (l) 'd' and 'k' (m) 'f' and 'i' (n) 'g' and 'i' (o) 'h' and 'i' (p) 'i', the opponent chooses the initial array square. Cumulative: 1.64503552 x 10^49 separately-distinguishable and respectable Chess Rules compendiums. Earth has near 10^50 atoms, so almost the CVs now for that milestone. The '24.November.2007' Comment establishes that the individual CVs are easy enough to call up for one given complete Rules-set, limited to realistic 32 Mutators activated for playable game to taste.

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Comment on the page Ninety-one and a Half Trillion Falcon Chess Variants

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