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George Duke wrote on Fri, Nov 16, 2007 10:14 PM UTC:
Average 5 of 10. Despite prejudice against near-Extremely Large Category, Chieftain redeems itself with the activation principle (although we suspect some similarity to Gifford we have not reached yet). Jetan's Chieftain is up-to-three-square mover. Joyce erratically cites 'conversations' far and wide, 'Charles Gilman's new game'(Joyce names it not), and not one other CV by name as precedent for some pieces used here. 100-year-old Jetan specifically has one- or two-steppers Padwar, Warrior, and Thoat related to this one's Hero and Chieftain. He could start there or other better places, but Joyce is not alone nowadays in aversion to acknowledging others' prior work at all. Win requires all four(4) Chieftains captured. Four(4) pieces move per turn. (We have to assure ourselves this write-up is in the manner of serious Chess, not like Medieval Chess or Gridlock.) When losing one Chieftain, there are then on three(3) pieces moved, not four. Activation is by a Chieftain within 3 squares, otherwise the piece must just sit there. That novelty keeps us from rating this Below Average, the first inclination. However, article lacks clarity, organization, and non-repetition, not fun or easy to read. ''No piece may move unless activated'' and Hero ''...two square orthogonal leap. When activated it may slide 1; or jump 2...'' are three partial sentences. The latter do not make sense in sounding like the part of sentence before ''When activated'' means Hero has two modes of moving, non-activated and activated, but Joyce does not meant that. We need to study the multi-path moving aspect, if any, for later comparison-Comment.

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