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Joe Joyce wrote on Mon, Jul 16, 2007 03:33 PM UTC:
An interesting idea. Likely excellent. Not necessarily suitable for games of maneuver with shortrange pieces, but an idea that might transpose well to Grand Chess, say. It also gives ideas for new pieces, say a Q-3, or an out-and-out time bomb, something that explodes and takes out the squares around it after 2 or 3 moves. Handicapping would also be easier here. Weak pieces could get more moves. You might design a 'Vampire' piece that would suck moves from a neighboring piece or three, but starting with just 1 or 2 moves. You might even have a 'life station' where you could fill up on moves. It certainly allows for trading of moves back and forth - allow a move and a trade per turn. Heck, allow 1 trade between neighbors and 1 move per side per turn in 6hess, and castling could give you a source of available moves, as a castled king with pawns should not need a lot of moves immediately, and that could be your 'filling station' spot. You get a real chess economy - one based on the only thing a chess piece values, moves.

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