The Chess Variant Pages

This page is written by the game's inventor, Danny Purvis.

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Danny Purvis wrote on 2002-11-02 UTC
After 1.Ne3 Ne6 2.We2 Nc5 3.Wf2 Na6, White can force the harassed Knight
all the way back into the corner: 4.Wd3 Nc7 5.Wc3 Na8.  At first glance
White has made a lot of progress by harmoniously developing three pieces
while at the same time chasing a Black piece to a very inactive and
vulnerable square.  But I have so far not found a win here for White.  I
have also noted some virtues in Black's position.  His Warriors are
undeveloped but well-coordinated.  The wide separation of his Knights
perhaps makes them less vulnerable to double attack.  Anyway, White needs
to be careful.  After 6.N1c2, 6...Ng7 is a winning counterattack.

I hope the specified starting position does hold up, because I think it is
pleasing, classical, appropriate in appearance.  I have experimented a
little with stabling the two camps in opposing corners but have not found
that arrangement as attractive.

Eight horses on 64 squares yields an acreage of 8 squares per horse. 
Twelve horses on 100 squares would give an almost equal amount of freedom
per horse.  I am wondering if twelve horse kuniegit on a 10x10 board also
might be an interesting game.  If so, it would be less of a toy game, more
respectable in the eyes of a supercomputer.  But eight horse kuniegit is a
good practice game for building chess skills and thus it is very
appropriate that it can be played with standard chess equipment.

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