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Abdul-Rahman Sibahi wrote on 2007-03-05 UTC
I like the idea of this variant. Though I don't like the restriction of
pieces able to move between boards. (I also don't like the notation
system, but this is another story.) 

I would phrase it this way, all pieces (except pawns,) can move to an
adjacent universe in a clock-wise direction (pieces on A go to B, B to C,
C to D and so on until the last universe returns to A,) through the
kings.

Rooks, Bishops and Queens move in the described way. Knights can move one
step orthogonally into the king's square (on A), continue by moving
another step orthogonally in the same direction (on B), then one step
diagonally. (They move to squares a knight's move away from the King on
B.) If the King IS a knight's move away on Board A, the knight ends up a
ferz's move away on B (by continuing the diagonal leg of the movement
there.)

This the diagram, * shows the movement of the A knight, # is for the B
knight. The C knight can go to other boards.

........   ........   ........
........   ........   ........
...K....   ....*...   ........
..*.....   ..NK....   ..N..#..
..N.....   ........   ...K#...
........   ........   .....#..
........   ........   ........
........   ........   ........
A          B          C

If a king is checkmated or stalemated in a universe, the universe is
considered dead and no piece transfers can happen to and from it. (For
example, if King B was checkmated, A pieces go to C.) The player who wins
in more boards is considered the winner of the game.

And yes, forgot to mention that, you have to make a move in every board in
your turn. A piece transfer is considered to be a move on two boards.

For example, you can start with 1. e4,e4,e4 e5,c5,Nf6 .

When transferring, it goes like 1. R-,-e3,Qf6 -a8,Nb7,B-

in White's move a rook on A went to board B.



I feel that I have said too much, or rather invented a new variant. Sorry.

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