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Sam Trenholme wrote on Thu, Mar 16, 2006 12:06 AM UTC:
Hey, I wasn't planning on inventing another variant for 2006 (I prefer quality over quantity), I have some ideas for a wargame variant inspired by Catapults:
  • How about the name 'Crossing the Rubicon'
  • Hexagonal board
  • Each side begins by placing all of their units N squares from the first rank (we will figure out what N is when designing this variant).
  • On each turn, a player moves all of their pieces once.
  • The goal is the capture of one or more enemy royal pieces.
I also have some ideas that would make the game not abstract, but may make the game more dynamic:
  • River semi-randomly laid out. This makes each game a little different.
  • The archers roll a die when shooting long-range. The farther away an archer shoots, the higher the roll has to be to capture the piece the archer aims at.
Of course, this game will require a lot of playtesting and tweaking to become a balanced and fair abstract game.


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