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Gary Gifford wrote on Sat, Nov 19, 2005 04:43 PM UTC:Excellent ★★★★★
Hats off to L.L. Smith on his creation of this challenging ZRF.  I have
play-tested it and am amazed at the variety of tactics the program has
employed... the most humorous being what I call a 'marching double-camel
mate.'  In another game I forced a Rook triple wazir mate... quite fun.

When you play you will see the contents of each Trojan Horse, but not any
captured pieces.  However, simply click on a vacant square and you can see
what you can drop there (providing it is legal to drop something).  You may
want to keep a note of what pieces the ZRF has captured.

When a Trojan Horse is captured and dropped, it is easy to tell the
original from the dropped horse (important because of the retained cargo).
 For example, if we see two blue Trojan Horses on the board, the original
has a blue T and the captured Horse has a white T.  That is a clever idea
as you can quickly see which Horse controls which cargo... there is no
confusion.

I have played about 12 games of this thus far.  Play has been dynamic in
each case.  And each game has been very different from the others.  The
shortest game, thus far was 9 moves.  The longest 40 moves.

In closing, well done Larry!

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