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Mark Thompson wrote on Sun, Oct 16, 2005 04:16 AM UTC:
The 'drowning rule' in Congo is original and interesting, but it seems to
me that it makes it awfully difficult to get an attack going. If you push a
piece into the River, your opponent has the option of immediately making a
counterattacking move that needs an immediate defensive response, which
forces you to lose the piece in the River. It almost seems as though
you're better off waiting for the other player to attack and let him be
the one whose pieces drown. Does anyone know just how the good players
avoid this problem?

Someone once observed that one of the general problems in designing a good
strategy game is figuring out how to force the players to be aggressive,
since many games tend to favor passive play unless a mechanism is
introduced to force conflict. This makes me suspect that Congo might be a
better game if the drowning rule, which seems to discourage conflict, were
revised somehow: perhaps, a piece (or at least a Pawn) should be allowed to
stay in the River one turn without drowning? Any suggestions?

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