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Anonymous wrote on Sun, May 22, 2005 07:21 PM UTC:
I am very interested in your considerations for generating a computer
implementation for the synchronuos chess game.

Well, an important point to be considered is that there does not exist
something like the a-priori best move in the synchronuous chess. It might
be possible to try to define criteria for determining the objectively
best
move in the conventional chess game. However, in synchronuous chess, the
best move of black depends on the move which white takes simultanuously.
I
thus assume, there is a fundamental difference between the conventional
and
the synchronuous chess considered from the perspective of mathematical
game
theory by Neumann and Morgenstern.

Therefore a real good computer player should have some mix between a
random algorithm and a good chess program, which determines the move.
Else, a good human player might be able to predict the computers move,
which might give him an important advantage, ... because the computer is
of course very limited in predicting the human player´s synchronuous
move.

However, I would be happy to see any computer program for the
synchronuous
chess rules. And I have the feeling that -perhaps partly ignoring the
points I just raised- it should be possible to start from an existing
computer chess game (but I am not able to do so, as I am not a
programmer)
and to modify it. I hope very much that some day a programmer will engage
in that endeavour.

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