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Index I to Man and Beast


Each entry starts with the name or prefix in capitals, linked to the Piececlopedia page if an established piece, followed by the plural in plain text if irregular. Then comes the geometry, with a link to the Man and Beast page - square also covers cubic/xyrixa/hex-prism, all covers those plus 2d hex and 2d/3d pentagonal ones, and hex covers xyrixa/hex-prism. Then comes the definition in plain text. The name's origin, if more than random and neither a Piececlopedia piece nor obvious, is in italics. Compounds of two oblique leapers always have one of a set of endings designed to avoid duplicate names for mixed-range and part-symmetric versions. Unless specified as royally-restricted a piece is capturable. The phrase "capturing as" means exclusively unless prefixed with "also". When a move can be "repeated" it means without capturing on any but the last instance. DQR stands for Defaulting to Queen (square) or Rook (hex). Names combining component names are marked ¢. FO pieces' symmetric counterparts are marked §.

New in 2015 under this letter: Keycutter

The acknowledgments, overview, and glossary to the series can be found here.


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IAGO hex-prism Dicorn with first 2 steps replaced by Viceroy ones, in conjunction with other Shakespearean names.
IANDYMAN Iandymen square Irrigator+Iump, extrapolated from Handyman.
IAPETUS cubic xyrixa Bishop+Oberon, as male-named moon of Saturn similar in size to Uranus' Oberon.
IBEX square Oxranker+Bittefiler, combining ungulate aspect of first with start of second.
ICARUS hex-prism Dilemma+Dabchick, as man who tried to fly like bird, in conjunction with other mythical sinners' names for similar Dilemma compounds.
ICE hex-prism adds Cross move to Bellmanwise pieces, adds Landlord moves to FO SD pieces, and makes Hostwise component of Sycophantwise pieces symmetric, in conjunction with names of other environments and natural phenomena.
ICEGENERAL, ICERIDER hex-prism Bellman+Cross, Mediator+Mitre.
ICEUP cubic Throughput+Outlet, from "missing" In- element in Out-+Through- compound.
ICONOCLAST cubic/xyrixa Haste+Tempter, arbitrary.
IDOLATOR hex-prism Dybbuk+Count, as one whom religious Jews see as following devilish ways.
IGCOUNTANT, IGE, IGME square Tank+Giraffe, Queen+Giraffe, Queen+Gimel, extrapolated from Accountant, Ace, Acme.
IGOLYTE, IGOND hex Gidet+Gifran, Giptain+Giimakan, extrapolated from Acolyte, Akond.
IGROPOLIS, IGTIVIST, IGTOR, IGTRESS square Rook+Guru, Unicorn+Guru, Bishop+Guru, Queen+Guru, extrapolated from Acropolis, Activist, Actor, Actress.
IKHAN cubic Bduke+Edybbuk, adding initial of Imam.
ILLUSTRATOR hex-prism Docket+Dybbuk, as one depicting two-horned devils.
IMAGEMAKER cubic/xyrixa/hex-prism Heir+Antler, to go with Imam §.
IMAM cubic/xyrixa/hex-prism Baron+Elk, by analogy to Pasha.
IMITATOR all piece moving to an empty cell exactly the same distance and direction as a piece moving in the normal way, and rendering a normal move that cannot be imitated impossible, from Imitator Chess.
IMMOBILISER piece all one that does not itself capture but exposes adjacent enemies to capture by preventing them from moving.
IMP cubic/hex Dabchick+Key, as a lesser demon than a Dybbuk §.
IMPACTOR hex-prism Imprider+Drumstick ¢.
IMPALA cubic/hex Dabchick+Tusk+Key, as an ungulate starting with Imp.
IMPATIENT, IMPENITENT Pawnlike piece all one with an optional double-step initial move, restricted respectively to first step being capturing and to second step being capturing, opposite restrictions to Patient and Penitent respectively.
IMPEDER cubic/xyrixa/hex-prism Imp+Spearhead ¢.
IMPERSONATOR hex-prism Docket+Elephant, as one impersonating elephant.
IMPOSER cubic 60° Elephant-Zombie alternator, EMD Endowerwise.
IMPOUNDER cubic/xyrixa/hex-prism Arrowhead+Imp ¢.
IMPRESARIO hex-prism Drumsrider+Imp, as person behind theatrical shows.
IN... cubic/xyrixa/hex-prism reduction of Inlander to add suffixes to.
INCISIVE cubic/hex-prism Ninja+Exorcist ¢.
INCLUSIVE divergent piece all one that can capture by displacment in the same move as a more exotic means of capture.
INCUBUS hex Invesrider restricted to moving exactly two steps, or ;leaping equivalent, as a devil for the forward form of the Inspedemon.
INDIGO- hex-prism adds Rumchick move to symmetric ND pieces, adds Viceroy moves to FO HD pieces, and makes ND component of Bellboywise pieces symmetric, adding a hint of red to blue.
INDIGOGENERAL, INDIGORIDER, INDIGOGHILLIE, INDIGOBAILIFF 3d/hex Viceroy+Rumchick, Unicorn+Dilemma, Ghillie+Flatchick, Bailiff+Flatrider.
INE cubic Queen+Ninja, extrapolated from Ace.
INFANTA square Rook+Elephant, from the "Elephant and Castle" public house name, said to be derived from "Infanta de Castile".
INFILL square Blotch+Sump, as if infilling a surface with different patterns.
INFORMATIVE cubic Lecturer+Longplayer, from the information bestowed in lectures.
INJECTOR piece all one that captures any piece adjacent to its destination, from the image of it being injected amidst a cluster of pieces to remove them.
INLAND piece, INLANDER cubic/xyrixa/hex-prism piece capturing as piece related as Dabchick to Saltire e.g. Sexton as Elephant/Unicorn as Dabbarider, Saltire capturing as Dabchick, extrapolated from Outlander.
INLET cubic FO 7:5:5 leaper, xyrixa dual of FO 10:7:7 leaper, in conjunction with Input, Output, and Outlet.
INME cubic Queen+Nimel, extrapolated from Acme.
INNER- hex-prism indicates piece whose first step has the shorter hex-plane coordinate.
INPUT cubic FO 8:1:1 leaper, xyrixa dual of cubic Width, in conjunction with Output, Inlet, and Outlet.
INQUISITOR square Bishop+Dabbaba, Spanish religious title in conjunction with Infanta.
INROAD cubic/xyrixa Regular+Mess.
INROPOLIS square Rook+Nintu, extrapolated from Acropolis.
INSET hex Invesrider restricted to moving two or steps, from ending of Packpocket added to start of next.
INSPECTOR hex on a convex board, inward Saltire+Pointrevisionist plus outward Pointreservist+Salticoward; on a stelliform board, forward and backward moves reversed, as an officer above Sergeant in European police forces.
INSPEDEMON hex piece making a move of exactly two Inspector steps changing direction only in the usual chevron-rank way on crossing the middle file.
INSPEDRAGON hex Insperider+Warrant.
INSPEHOPPER hex differs from Insperider in in requiring exactly one intervening piece for capturing moves (in the Chinese style) or all moves (in the Korean style).
INSPERIDER hex piece making repeated Inspector steps changing direction only in the usual chevron-rank way on crossing the middle file.
INSTIGATOR, INSTIGATRIX hex-prism Horn+Rumchick, Countess+Rumchick, as masculine term, feminised for its Wing compound, and lesser than Dominat-or/-rix §.
INSURGENT, INTERN xyrixa duals to the FO 11:4:3 and symmetric 10:3:1 leapers, first from similarity to Irregular §, second from sharing Drudge's SOLL.
INTERVAL cubic Input+Inlet ¢.
INTIVIST, INTOR, INTRESS square Unicorn+Nintu, Bishop+Nintu, Queen+Nintu, extrapolated from Activist, Actor, Actress.
INTRUDER piece all one requiring a piece adjacent to its destination, from the image of it intruding amidst a cluster of pieces.
INUIT hex Invesrider restricted to moving odd number of steps, from ending of Pandit added to start of Investigator.
INVESRIDER hex piece making repeated Investigator steps changing direction only in the usual chevron-rank way on crossing the middle file.
INVESTIGATOR hex inward Saltire plus outward Pointreservist, as a private detective in counterpoint to Inspector § as a public one.
INVIGILATOR cubic FO 7:6:4 leaper, as lesser involvement with exams than Examiner §.
IPAKO cubic 55° Wazir-Zombie alternator, EMD Effarigwise.
IRONHORSE hex-prism Packet+Dadaist, in conjunction with other -horse types for Packet compounds.
IRREGULAR xyrixa dual of symmetric 11:4:3 leaper, in conjunction with Auxiliary.
IRRIGATOR square FO 8:5 leaper, as a device used by an Agronome §.
IRTFLE, IRTPPER cubic Flail+Irtpper, 3:3 Curved linepiece on 6-stage circuit, reversing first 3 letters of Trifle and Tripper whose Curved riders they are.
ISLAND- 3d/hex adds Rumchick move to Baronwise pieces, adds Baron moves to FO HD pieces, and makes SD and ND component of Sycophantwise pieces symmetric, in conjunction with names of other environments and natural phenomena.
ISLANDGENERAL, ISLANRIDER 3d/hex Baron+Rumchick, Governor+Dilemma.
IUMP square FO 13:3 leaper dual to the Irrigator, extrapolated from Hump.
JABBERWOCK piece DQR all one requiring a piece one step beyond its destination, with no piece in between except an optional enemy at the destination that it would capture, in conjunction with Bandersnatch and Jubjub.
JACKAL, JACKALCUB cubic/hex Rook with first and last steps replaced by Viceroy ones, Wing with first and last steps replaced by Saltire ones, both in a single diagonal plane, by analogy to Wolf and Fox.
JACKALGENERAL hex Jackal+Coyotecub.
JADE- 3d/hex adds Cross move to symmetric ND pieces, adds Viceroy moves to FO SD pieces, and makes SD component of Heirwise pieces symmetric, combining the blue of Azure and the yellow of Gold.
JADEBUTLER 3d/hex Contrabutler+Warder.
JADEGENERAL 3d/hex Viceroy+Cross.
JADERIDER, JADEVALET 3d/hex Unicorn+Mitre, Contravalet+Warderider.
JAGOLD hex-prism Viwazir+Cross, adding first two letters of Jade.
JAHJ square Macel+Atnelope, reversing first 3 letters, or 2 consonants, of Hajj whose Curved rider it is.
JAMMING cubic Mallet+Jaw ¢.
JANDYMAN Jandymen square Jaunt+Jump, extrapolated from Handyman.
JAPANESE NAMESHere is an alphabetic list of Japanese names for Shogi and square-cell Shogi variant pieces, followed by literal translations in brackets and then the Man and Beast name. Names inherited by Man and Beast are in capitals.Here is an alphabetic list of English translations, followed by the Japanese name in brackets and then the Man and Beast name. Names inherited by Man and Beast are in capitals.
Akuro (evil wolf) Superprinceling
Bahei (cavalry soldier) Knight
Barin (flying horse) Goldfearless
Choma (jumping horse) Knight
Chunin (go between) Wazirranker
Dosho (earth general) Wazirranker
Fuhyo (footsoldier) Point
Garyu (reclining dragon) Goldcoward
Gasho (TILE geneRal)
Gyocho (rushing bird) Supergoldrider
Gyokusho (jewelled general) King
Hakku (white horse) Copperider
Hansha (reverse chariot) Rookranker
Henri (enchanted badger) Superwazchick
Higyu (flying ox) Queenranker
Hiroku (flying stag) Rookranker+Princfiler
Hiryu (flying dragon) Fearful
Hisha (flying chariot) Rook
Hisho (flying general) Queen
Hogyo (square mover) Goldrook
Hokku (white horse) Copperider
Honcho (free boar) Queenfiler
Hondo (free copper) Copperider
Honga (free tile) Hawker
Hontes (free iron) Princess
Hongin (free silver) Silverider
Honkin (free gold) Goldrider
Hono (free king) Queen
Hoo (phoenix) Waffle
Kagugyo (angle mover)Bishop
Keigei (whale) Coppercowarrider
Keima (honourable horse) Helm
Kengyo (vertical mover) Rookranker+Wazirfiler
Kiken (howling dog) Sowrankron
Kinno (neighbouring king) Supersilver
Koen (old monkey) Silvercoward
Kongo (GUARDIAN of the gods)
Komaintu (LION DOG)
Kotetsu (old kite) Goldwazbaba
Kyoosha (fragrant chariot) Wing
Mogyu (Violent ox) Wazbaba
Mohyo (ferocious leopard) Princranker
MAO (horse king)
Masha (horse chariot) Marshal
Moko (blind tiger) Supersilvercoward
Mokusho (wood general) Fearless
Moyu (blind bear) Silverwingcoward
Myojin (cat sword) Ferz
Ogyo (side mover) Rookfiler+Wazirranker
Okisaki (princess) Queen
Oryu (side dragon) Supersowon
Osho (king's general) King
Rikishi (WRESTLER)
Ryuma (dragon horse) Primate
Ryuo (dragon king) Chatelaine
Sekijin (stone sword) Pawn
Sekisho (stone general) Cross
Shincho (angry boar) Wazir
Shishi (LION)
Suizo (drunken elephant) Supersilver
Taishi (crown PRINCE)
Tessho (iron general) Princeling
Waikei (Chinese cock) Tileress
Yohei (ramshead soldier) Mitre
Angle mover (kakugyo) Bishop
Angry boar (shincho) Wazir
Blind bear (moyu) Silverwingcoward
Blind tiger (moko) Supersilvercoward
Cat sword (myojin) Ferz
Cavalry soldier (bahei) Knight
Chinese cock (waikei) Tileress
Crown PRINCE (taishi)
Dragon horse (ryuma) Primate
Dragon king (ryuo) Chatelaine
Drunken elephant (suizo) Supersilver
Earth general (dosho) Wazirranker
Enchanted badger (henri) Superwazchick
Evil wolf (akuro) Superprinceling
Ferocious leopard (mohyo) Princranker
Flying chariot (hisha) Rook
Flying dragon (hiryu) Fearful
Flying general (hisho) Queen
Flying horse (barin) Goldfearless
Flying ox (higyu) Queenranker
Flying stag (hiroku) Rookranker+Princfiler
Foot soldier (fuhyo) Point
Fragrant chariot (kyoosha) Wing
Free boar (honcho) Queenfiler
Free copper (hondo) Copperider
Free gold (honkin) Goldrider
Free iron (hontes) Princess
Free king (hono) Queen
Free silver (hongin) Silverider
Free tile (honga) Hawker
Go between (chunnin) Wazirranker
GOLD DRAGON (kinryu)
GUARDIAN of the Gods (kongo)
Honourable horse (keima) Helm
Horse chariot (masha) Marshal
Horse king (MAO)
Howling dog (kiken)Supersowrankron
Iron general (tessho) Princeling
Jewelled general (gyokusho) King
Jumping Horse (choma) Knight
King's general (osho) King
LION (shishi)
LIONDOG (komaintu)
Neighbouring king (kinno) Supersilver
Old kite (kotetsu) Goldwazbaba
Old monkey (koen) Silvercoward
Phoenix (Hoo) Waffle
Princess (okisaki) Queen
Ramshead soldier (yohei) Mitre
Reclining dragon (garyu) Goldcoward
Reverse chariot (hansha) Rookranker
Rushing bird (gyocho) Side dragon (oryu) Supersowon
Side mover (ogyo) Rookfiler+Wazirranker
Square mover (hogyo) Goldrook
Stone general (sekisho) Cross
Stone sword (sekijin) Pawn
TILE geneRal (gasho)
Vertical mover (kengyo) Rookranker+Wazirfiler
Violent ox (mogyu) Wazbaba
Whale (keigei) Coppecowarrider
White horse (hakku/hokku) Copperider
Wood general (mokusho) Fearless
WRESTLER (rikishi)

JAUNT square FO 9:4 leaper, as kind of trip on which Outsetter § might go.
JAW cubic FO 8:3:1 leaper, from characteristic of Octodont § as literally "eight-toothed".
JEER cubic/xyrixa/hex-prism Imprider+Tusk, from the image of an imp showing its teeth in a jeering grin.
JESTER all Joker that cannot capture unless the imitated piece made a capturing move, from Jester Chess.
JESUIT hex-prism Picket+Dadaist, in conjunction with other unusual Christian groupings for hex-prism Picket compounds.
JET square Stripe+Haste, from the high speed of a jet aircraft.
JETTY cubic Mump+Jaw ¢.
JIBE cubic FO 6:6:5 leaper, xyrixa dual of FO 12:5:5 leaper, as remark that Upsetter § might make.
JOIST cubic Okapi+Jouster, EMD Tophatwise ¢, and as something for holding tall structures up.
JOKER all piece moving exactly like piece moving previously (of whatever army in a multiplayer or multi-move game), rotated for its own player's sense of "forward".
JOURNALIST hex-prism Dilemma+Heir, as a powerful rôle in modern society but with a lesser ferach than a Broadcaster §.
JOULE cubic Jouster+Ipako, EMD Feuwise ¢, and as a unit of energy.
JOUSTER cubic Wazir-Eunuch alternator, EMD Fencerwise.
JUBJUB piece DQR all one that can move as a Bandersnatch or a Jabberwock, in conjunction with Bandersnatch and Jabberwock.
JULIET cubic/hex Dicorn with first step replaced by a Wazir one, in conjunction with other Shakespearean names.
JUMP square FO 13:5 leaper dual to the Jaunt, extrapolated from Hump.
JUNIPER cubic/xyrixa/hex-prism Eunuch+Tripper, influenced by next.
JUNKER cubic/hex Eunuch+Musket ¢.
JURYMAN Jurymen, JURYWOMAN Jurywomen, JUSTICE hex-prism Dilemma+Cross, Viscountess+Cross, Pontiff+Wazir, first two as masculine term, feminised for its Wing compound, and shorter-term than Congress-man/woman §, third picked arbitrarily as an important arbiter.
KAFTAN hex Kaimakan restricted to most forward single move to each side of its file, as an eastern garment.
KAIMAKAN hex Kaimaptain on a convex board, outward Sren+Ultrapastcoward plus inward: from centre file none, from next file out Past+Senhereservist+Lurchrevisionist+Senhecoward, from next file out Past+Lurchreservist+Senherevisionist+Senhecoward, from further out, Ultrapast+Ners; on a stelliform board, forward and backward moves reversed, as a historic Turkish military title.
KAMIKAZE piece DQR all one making a normal capture except that it too is removed from the board.
KANGAROO square Knight+Elephant, from Outback Chess.
KASHMIRI cubic/hex Count+Imp, to go with Khan §.
KATANA square differs from Crane in requiring an occupied halfway cell for capturing moves (in the Chinese style) or all moves (in the Korean style), as a kind of non-firearm weapon by analogy with Arrow.
KESTREL cubic Falcon+Kite, as bird of prey starting with same letter as Kite.
KEY, KEYBALL cubic/hex FO 2:2:2 or pure-hex root-12 leaper, Key+Musketball, first from a Eunuch § notionally holding the key to a harem, second ¢.
KEYBOARD, KEYCUTTER hex-prism Drumsrider+Key, Keyrider+Dadchick, first as something with keys used in music, second as noe doing something to key.
KEYDECK, KEYHEAD cubic/xyrixa/hex-prism Key+Gundeck, Key+Spearhead ¢.
KEYRING hex-prism Drumstick+Key, as something with keys on it.
KHAN cubic/hex Duke+Dybbuk, by analogy to Pasha.
KILTBOAT square Kite+Kintail, extrapolated from Faltboat.
KIMAM hex-prism Wferz+Delephant, adding initial of Khan.
KING square General+Ferz.
KINTAIL square 55° Viceroy-Trebuchet 3-stepper, extrapolated from Fantail.
KIOSK cubic/xyrixa/hex-prism Key+Trisk ¢.
KITE square 35° Ferz-Viceroy 3-stepper, as bird sharing name with on flying toy traditionally popular in East Asia.
KLAXON hex-prism Docket+Dabbaba, as a mechanical horn, often used in pairs.
KNAVE square Nightranker+Dabbafiler ¢, in conjunction with Debtor.
KNEADER square Knave capturng as Debtor, from Knave and Debtor.
KNEESUP cubic/xyrixa Width+Output, as a party, perhaps to music with a Backbeat §.
KNIFE, KNIFEPOINT cubic/hex differ from Drummer, Drumstick in requiring exactly one intervening piece for capturing moves (in the Chinese style) or all moves (in the Korean style), as one of the smallest items that can be used as a weapon.
KNIGHT square symmetric 2:1 leaper, shortened to Night- before suffixes.
KNOT cubic Nutcracker+Maintainer, EMD Tautnesswise.
KOREAN NAMESHere is an alphabetic list of Korean names for Janggi pieces, in both of two transliterations, followed by literal translations in brackets and then the Man and Beast name.Here is an alphabetic list of English translations, followed by the Korean name in brackets and then the Man and Beast name.
Byoung (soldier) Point - red only
Chang (general) General - black only
Cha (chariot) Rook
Chol (soldier) Pawn - black only
Gwon (commander) General - red only
Jang (general) General - black only
Jol (soldier) Pawn - black only
Kwa (commander) General - red only
Ma (horse) Mao
Po/Poe (cannon) Cannon
Sah (adviser, counsellor) Wazir
Sang (elephant) stepping Zebra *
Tcha (chariot) Rook
Adviser (sah) Wazir
Cannon (po/poe) Cannon
Chariot (cha/tcha) Rook
Commander (gwon/kwa) General - red only
Counsellor (sah) Wazir
Elephant (sang) stepping Zebra *
General (chang/jang) General - black only
Horse (ma) Mao
Soldier (byoung/chol/jol) Point
* making first step as Wazir, as Mao does
KUDU square Curate+Cumel ¢.
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By Charles Gilman.
Web page created: 2011-08-13. Web page last updated: 2012-02-29