The Chess Variant Pages

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DISCLAIMER: The ideas expressed on this page are the creative work of its author, Charles Gilman, and they might not be shared by others responsible for this website. They do not represent any convention, consensus, or standard regarding piece names.

Index A to Man and Beast

Each entry starts with the name or prefix in capitals, linked to the Piececlopedia page if an established piece, followed by the plural in plain text if irregular. Then comes the geometry, with a link to the Man and Beast page - square also covers cubic/xyrixa/hex-prism, all covers those plus 2d hex and 2d/3d pentagonal ones, and hex covers xyrixa/hex-prism. Then comes the definition in plain text. The name's origin, if more than random and neither a Piececlopedia piece nor obvious, is in italics. Compounds of two oblique leapers always have one of a set of endings designed to avoid duplicate names for mixed-range and part-symmetric versions. Unless specified as royally-restricted a piece is capturable. The phrase "capturing as" means exclusively unless prefixed with "also". When a move can be "repeated" it means without capturing on any but the last instance. DQR stands for Defaulting to Queen (square) or Rook (hex). Names combining component names are marked ¢. FO pieces' symmetric counterparts are marked §.

New in 2016 under this combination of letters: Anointer

The acknowledgments, overview, and glossary to the series can be found here.


Suffix index
AANCA square older term for what I term ANCHORITE, Spanish for Gryphon, as both monster and piece, and so unsatisfactory as the name of a distinct piece.
AANDYMAN Aandymen square Alcove+Aump, extrapolated from Handyman.
AARDVARK hex-prism 52° Ferz-Viceroy alternator, EMD Heffalumpwise, as one of the Afrotheria, the same immediate subdivision of the placental mammals as elephants.
ABATTOIR cubic Arbez+Zoetrope.
ABBESS hex-prism Rook+Alderman, in conjunction with Nun and Prioress.
ABBOT square Mitre+Point, as man with less ornate mitre than a bishop.
ABLATROSS square 9:2 Curved linepiece on 8-stage circuit, reversing first 2 consonants of Albatross as more euphonious than Blaatross.
ABRASIVE cubic Arbez+Bandicoot ¢.
ABREZ cubic 4:3:1 Curved linepiece on 6-stage circuit, reversing first 2 consonants of Arbez as more euphonious than Braez.
ABSOLUTE HALFLING piece DQR all one restricted to moving up to halfway to the furthest cell in each direction that an unobstructed corresponding non-Halfling piece can reach, rounded up where the total distance is an odd number of steps/leaps.
ABSOLUTE OTHERHALFLING, piece DQR all one restricted to moving at least halfway to the furthest cell in each direction that an unobstructed corresponding non-Halfling piece can reach, rounded up where the total distance is an odd number of steps/leaps.
ACADEMIC square Gnu+Dabbaba, as a previously-unused name starting with Ac-.
ACANNON, ACANNONADE cubic Cannoranker+Arrowfiler, Acannon+Sling, extrapolated from Brook.
ACCENT cubic FO 4:2:1 leaper, hex FO root-21 leaper dual to cubic Acceptance, as something over a letter lesser than Overscore §.
ACCEPTANCE cubic FO 5:4:1 leaper, xyrixa dual to cubic Accent, connecting with Accent but also to a Votary § accepting his vows.
ACCOSTER hex-prism Dicorn+Gnu, as one who may accost you to either sell or beg food.
ACCOUNTANT square Tank+Knight, as one involved in "firing" employees or even "gunning for" redundancies.
ACE square Queen+Knight.
ACELANDER square Knight+Prince.
ACERANGER square Queen+Rose.
ACERIDER square Queen+Nightrider.
ACERUNNER square Princess+Helmn.
ACHATES square Gnu+Trilby, third as previously-unused name starting with Ac- and incorporating the letters hat in reference to the Trilby component.
ACME square Queen+Camel, as lofty position incorporating M of -mel into second.
ACMELANDER square Camel+Prince.
ACOLYTE hex Cadet+Kaftan, as subordinate to potentate such as Akond §.
ACQUIRER square Alpaca+Quagga ¢.
ACROBAT cubic Zebra+Arbez ¢.
ACROPOLIS square Rook+Gnu, as a stronghold.
ACSAYER hex-prism Queen+Calibrator extrapolated from Ehsayer.
ACTAEON hex-prism Dilemma+Dabchick, as one turned to a deer for seeing a goddess, in conjunction with other mythical sinners' names for similar Dilemma compounds.
ACTIVIST cubic/hex Unicorn+Gnu, as one often traking a subversive rôle.
ACTOR square Bishop+Gnu, as one playing many rôles.
ACTRESS square Queen+Gnu, as one playing many rôles.
ACTUARY square Tank+Camel, as one involved in "firing" employees or even "gunning for" redundancies.
ADDAX, ADDBUCK, ADDCHICK hex-prism Dabbaba+Elephant+Drummer, Dabbaba+Elephant+Eunuch+Drummer, Dabchick+Tusk+Drumstick Addax being an ungulate starting with the initials of Alfil/Dabbaba/Drummer.
ADDITIVE cubic Dormouse+Dodderer, from the double D.
ADDLER hex-prism Dabchick+Tusk+Key+Drumstick from Addax § and Antler via one scrambling others' brains.
ADMIRER piece DQR all one capturing like a Friend.
ADONIS hex-prism Dilemma+Tusk, as a youth gored to death by tusks, in conjunction with other mythical sinners' names for similar Dilemma compounds.
ADVANCER piece DQR all one moving to an empty cell and capturing an enemy on the cell immediately beyond in the same direction.
AEBR, AEFRFUL cubic 60° Curved Bear, Apostle+Flail, reversing first 3 letters of the Bear and Fearful of which they are Curved form/rider.
AERIAL square Hump+Blotch, from shape of destinations and height.
AETHER cubic Aggauq+Qualpaca, EMD Airinesswise.
AFAILA hex-prism Rabbi+Mafel, turning Fafila=Unicorn+Famel inside out.
AFE square Queen+Famel, extrapolated from Ace.
AGAPANTHUS xyrixa Guineapig+Agouti ¢.
AGENT hex-prism Drummrider+Dybbuk, as a musician's agent.
AGGAUQ cubic 60° Ferz-Tripper alternator, EMD Arbezwise, as Quagga reversed.
AGGRESSIVE xyrixa Agouti+Grumbler ¢.
AGOUTI xyrixa dual of symmetric 10:5:3 leaper, in conjunction with other rodent names.
AGRONOME square symmetric 8:5 leaper, as an expert on agriculture, as it shares the Fruitbat's SOLL of 89.
AIDE hex-prism Sycophant+Addler, potentate's underling with similar start to Imam §.
AIR- cubic/hex radial component is Curved, oblique one is short-range and FO, extrapolated from Airmarshal below.
AIRINESS cubic Arbez+Zemel, sharing Arbez' initial.
AIRMARSHAL cubic/hex Finch+Helm an air force rank.
AIRSPACE cubic Shovel+Disguise, as medium in which fair folk such as Oberon § supposedly move, and also puns on heir as Oberon refers to Baron.
AJAX pieces, AJAXRIDER pieces square those that can also make noncapturing moves, short- and long-range respectively, in remaining Princewise directions.
AKOND hex Captain+Kaimakan, as a potentate made famous in an Edward Lear poem.
AKKOUQ square Aggauq+Ipako Quokka=Quagga+Okapi reversed.
ALADDIN square Alibaba+Princeling, from a higher-rankiing Arabian Knights character than Ali Baba, based on a real man who played Chess with Timur.
ALARM cubic/xyrixa/hex-prism Horn+Thief, as a horn that a thief sets off.
ALBAD square Albatross+Egg, short for Albatrossed Maenad.
ALCHEMIST hex-prism 69° Viceroy-Rumbaba alternator, as its EMD to alternate steps of the standard-diagonal suggests the stark transaformation of Elephanbt to Bishop in early European Chess.
ALBATROSS square symmetric 9:2 leaper, in conjunction with other bird names for pieces in near-orthogonal directions starting with the 6:1 Flamingo.
ALCOVE square FO 8:7 leaper with the 7 specifically orthogonal, from church architecture surrounding Deacon §.
ALDERMAN Aldermen hex-prism Elephant+Drummer.
ALDERNEY cubic 45° Dabbaba-Elephant alternator, EMD to even Nightrider destinations like the Charolais.
ALFIL square the specifically leaping form of the Elephant, or symmetric 2:2 leaper.
ALFMINGO square 6:1 Curved linepiece on 8-stage circuit, reversing first 3 letters of Flamingo as more euphonious than Lfamingo.
ALIBABA square Dabbaba+Elephant.
ALIBUCK cubic/Tretrahedral/hex-prism Dabbaba+Elephant+Eunuch ¢.
ALLERBMU cubic FO 4:4:3 leaper, Umbrella for FO 5:4 reversed.
ALLOCATER square Alpaca+Okapi ¢.
ALLUDING cubic Allerbmu+Twine.
ALLURE cubic Elf+Nimel.
ALMONER square Curatranker+Albatfiler, a generally religious giver of charity, thus combining religious aspect of first with start of second.
ALPACA square 45° Fera-Dabbaba alternator, EMD Camelwise.
ALPHA square Dual-inclusive Yawing Backing Helmrider, from Beyond Omega.
ALTERNATIVE all of promoting/demoting/converting &c, able to change a piece or (by displacement unless otherwise stated) capture one but not in the same move.
AMARYLLIS square 11:9 Curved linepiece on 8-stage circuit, as a flower by analogy to Rose, as Mamel has symmetric first 3 letters.
AMAZON square older term for what I term ACE, but harder to exapolate from.
AMBASSADOR cubic Attendant+Engineer+Tactician.
AMBER- hex-prism adds Rumchick move to symmetric orthogonal pieces, adds Wazir moves to FO HD pieces, and makes orthogonal component of Viscountwise pieces symmetric, from another yellow substance to go with gold and brass.
AMBERFOOTMAN Amberfootmen, AMBERFOOTWOMAN Amberfootwomen, AMBERGENERAL, AMBERRIDER, AMBERRULER hex-prism Footman+Hexchick, Footwoman+Hexrider, Wazir+Rumchick, Rook+Dilemma, General+Rumchick.
AMBIGUOUS cubic Monk+Clinger, from the contradiction of the component names.
AMBUSH Pawnlike piece all one with an optional double-step inital move procided that the first step is noncapturing and the second capturing, suggesting one who starts peaceful but then attacks.
AMETHYST hex Wazirranker+Investigator, in conjunction with Emerald and Sapphire, adding red of Coppergeneral of which chevron analogue to blue common to all.
AMPLIFIER hex-prism Dabbarider+Drummer, from a device reissuing the recorded sound of a musician.
ANACONDA pentagonal-prism Boaleveller with first step replaced by a Wazircolumner one, as snake sharing the first letters of Anchorite.
ANAGAROO cubic Atnelope+Flail, turning start of Antelope+Elephant=Nangaroo "inside out".
ANAVASSER xyrixa/hex-prism Manel+Finch, turning start of Namel+Rook=Nanvasser "inside out".
ANCHOGRYPH square Anchorite+Contragryphon.
ANCHORITE square Bishop with first step replaced by a Wazir one, making it colourswitching rather than colourbound, as a pun on Aanca and the religious element of reaching Rector/Parson/Curate/Deacon/Verger destinations.
ANCIENT Pawnlike piece all one with no double-step initial move, this being the rule for the Pawn itself on and before its arrival in Europe.
ANCILLARY xyrixa dual of FO 9:7:4 leaper, from similarity to Auxiliary §.
ANCRESS square Rook+Anchorite, as a distinctive feminine of Anchorite.
ANDERNACH piece all one in a 2-player game which converts a piece that it hops from whichever army it is in to the other.
ANE square Queen+Antelope, extrapolated from Ace.
ANEROID xyrixa Antelope+Anomalure ¢.
ANGEL square Heavy Gryphon, whose destinations are duals of Anchorite destinations and end in -mel - Camel, Zemel, Namel, et cetera.
ANGLE- cubic reaching the same destinations but by alternating an orthogonal and a diagonal direction at right angles.
ANGORA square Rhino+Alpaca, EMD Gnuwise, as a wide range of animals with alpaca-like wool.
ANKLEBOOT xyrixa Namel+Anomalure ¢.
ANME square Queen+Namel, extrapolated from Acme.
ANNEXE hex-prism Pocket+Drummer, in conjunction with other building names.
ANOINTER square Anchorite capturing as Gryphon ¢.
ANOMALURE xyrixa dual of symmetric 11:5:2 leaper, in conjunction with other rodent names as well as having thrice the Antelope's SOLL.
ANTEATER hex-prism Tusk+Key+Drumstick, punning on first 3 letters..
ANTELOPE square symmetric 4:3 leaper.
ANTEROS square piece making Ferz step preceded by optional Dabchick leap, as a Mars crosser, in conjunction with other astronomical names.
ANTICLOCK- square (wraparound) restricted to moving in the unprefixes piece's most anticlockwise direction(s), from Anticlockwazir, punning on Wazirs being wise.
ANTLER cubic/Tetraheadral/hex-prism Tusk+Key, attribute of Elk §.
ANTONY hex-prism Bishop+Romeo, in conjunction with other Shakespearean names.
ANROPOLIS, ANTIVIST, ANTOR, ANTRESS square Rook+Anu, Unicorn+Anu, Bishop+Anu, Queen+Anu, extrapolated from Acropolis, Activist, Actor, Actress.
ANTSHAL square Rook+Antelope, extrapolated from Marshal.
ANU square Antelope+Namel ¢.
AOTD hex Badbaba+Ertbuchet, reversing first 3 letters of Toad whose Curved rider it is.
APARTMENT cubic/hex Wing+Key, as a part of a building with its own entrance.
APE square Queen+Parson, extrapolated from Ace.
APEP Pentagonal Quetzalcoatl+Nadder, as serpentine deity sharing initial of Ace as the Straight "Q+N".
APOSTLE cubic 1:1:0 Curved linepiece on 6-stage circuit, as partway from Rabbi, a hex Curved piece, to Bishop, this piece's Straight version.
APOTHECARY cubic Healer+Attendant, as a more advanced practitioner in healing.
APPOINTEE hex-prism Missionary+Dilemma, from a Dictator § filling his givernment with appointees.
APPRENTICE hex-prism 30° Wazir-Eunuch alternator, EMD Studentwise.
APPROACH Pentagonal Meander+Point, as use of moving sharing Abbot's initial.
AQUEOUS hex-prism Midwife+Wetnurse, as a form of wetness.
ARBAD hex-prism Arbez+Sump, short for Arbezed Sliproad.
ARBALEST cubic/xyrixa/hex-prism Arrow+Sling, a form of crossbow retaining the first letters of Arrow.
ARBEZ, ARBORETUM cubic symmetric 4:3:1 leaper, Arbez+Zomel Zebra for dual of symmetric 5:1 reversed.
ARBROSE cubic 4:3:1 Curved linepiece on 12-stage circuit, extrapolated from Senrose.
ARBUP cubic Arbez+Stripe, short for Arbezed Splitup.
ARCHDEACON square Light Anchorite as includes Parson and Deacon destinations.
ARCHDUKE 3d Wazir+Ferz+Viceroy, title of sons of certain emperors for capturable form of Emperor.
ARCHER square name of various complex Rifle-capture pieces including Noncapturing Triloranker+Rifle Princeling and Noncapturing Sidemoo+Noncapturing Trebuchet+Capture-only Rifle Guardian, first from Jester Chess, second from Nahbi Chess.
ARCHIMEDES hex 90° Wazir-Viceroy alternator, in conjunction with other names of historic figures ending in -es for 90° orthogonal-ND Crooked alternators.
ARCHIVE xyrixa Pentagram+Anomalure ¢.
ARCOBAT square Bezra+Abrez, reversing first 2 consonants of Acrobat as more euphonious than Rcaobat.
ARE hex-prism Queen+Aurochs, extrapolated from Ace.
ARGONOME square 8:5 Curved linepiece on 8-stage circuit, reversing first 2 consonants of Agroname as more euphonious than Rgaonome.
ARIA cubic FO 6:5:5 leaper, xyrixa/hex-prism dual of cubic Meadow, FO 5:root 2 leaper, from the opera Fledermaus in reference to Flittermouse §.
ARMADA square Rook+Zephyr, as something fortified which the wind mobilised.
ARMOURY cubic Helm+Friar, as where a helm may be stored.
ARNT square Haste+Hasterevisionist, extrapolated from Crab.
ARROW square differs from Bishop in requiring exactly one intervening piece for capturing moves (in the Chinese style) or all moves (in the Korean style).
ARROWHEAD square differs from Mitre in requiring exactly one intervening piece for capturing moves (in the Chinese style) or all moves (in the Korean style), as an attribute of the Arrow §.
ARSENAL cubic/xyrixa/hex-prism Cannon+Arrow+Sling, as large collection of weapons.
ARTANK hex-prism Slcannon+Arrow.
ARUR hex Past+Pastrevisionist, extrapolated from Crab.
ASE, ASME square Queen+Satyr, Queen+Samel, extrapolated from Ace.
ASPIRATOR square Alpaca+Springbok ¢.
ASSAYER hex-prism Queen+Sabbaba, extrapolated from Ehsayer.
ASTEROID square piece making Wazir step preceded by required Dabchick leap, in conjunction with other astronomical names.
ASTRONAUT cubic/xyrixa/hex-prism Aviator+Theologian, as one going beyond aviator's range into heavens.
ATNELOPE square 4:3 Curved linepiece on 8-stage circuit, reversing first 2 consonants of Antelope as more euphonious than Tnaelope.
ATTENDANT cubic 90° Wazir-Ferz planar piece.
AUDACE, AUDITOR cubic Uump+Grace, Umbrella+Grace.
AUMP square FO 15:1 leaper dual to the Alcove, extrapolated from Hump.
AURCRAB hex Past+Pastreservist+Pastshelterer, extrapolated from Sencrab.
AUROCHS hex symmetric root-13 pure-hex leaper dual to cubic Arbez, ungulate with same first consonant and vowel as Arbez.
AURROSE hex Curved root-13 linepiece on 12-stage circuit, extrapolated from Senrose.
AURSHAL hex Rook+Aurochs, extrapolated from Marshal.
AUTOCRAT cubic/hex-prism Antelope+Epoletna §.
AUXILIARY xyrixa dual of symmetric 9:7:4 leaper, in conjunction with Irregular.
AVALKALAB piece, AVALKRIDER piece square one that can also make capturing Knight, Nightrider moves, from reversing Balaklava.
AVERSE piece primarily hex one unable to stop on cells of a particular binding defaulting to a Unicorn binding on hex boards and a Dabbaba one on rectilinear boards.
AVIARY cubic/hex-prism Loomer+Pond, as might contain exotic birds such as the Parrot §.
AVIATOR cubic/xyrixa/hex-prism Rook with first 2 steps replaced by Viceroy ones, as a flying warrior.
AVOCET cubic 45° Elephant-Cobbler alternator, EMD to even Camelrider destinations like the Crane.
AVOWER cubic 7:3:2 leaper, hex-prism symmetric 1:root 61 leaper, in conjunction with other imparters of care, wisdom, or religion for even-SOLL cubic leapers, especially Endower for other leaper with SOLL 62.
AXEMAN Axemen cubic Accent+Acceptance ¢.
AYATOLLAH hex-prism Loyalist+Oldbuck, more powerful version of Imam.
AZURE- 3d/hex adds Point move to symmetric ND pieces, adds Viceroy moves to FO orthogonal pieces, and makes ND component of Countwise pieces symmetric, the heraldic blue of the background to the Scottish Saltire, as waved by the Scottish Unicorn supporter.
AZUREGENERAL 3d/hex Viceroy+Point.
AZURERIDER, AZUREWAITER, AZUREWAITRESS 3d/hex Unicorn+Wing, Contrawaiter+Broker, Contrawaitress+Brokerider.
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By Charles Gilman.
Web page created: 2011-01-27. Web page last updated: 2011-02-13