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A Remarkable (Remarkable Rookies) Game

This game came to me when I was trying to make up an example on the dangers of the Pawnless advance, and why you should develop weaker pieces first.

White plays the Remarkable Rookies, and Black the Fabulous FIDEs.

1. (HD)f1-f4 violates all principles, but at least it threatens mate.
1. ..... Nb8-c6 is a developing move, but 1. ... d6 or f6 would be better choices if Black doesn't want a draw.

2. (HD)c1-c4 threatens mate to the Queen. White compounds his mistake, and surely we will see him punished?
2. ..... Ng8-f6

3. (HD)c4:c6!? d7:c6

4. (HD)f4-e5+ Ke8-d7

5. (HD)e5-d4+ Kd7-e6??

6. (CH)d1-e3+ Nf6-e4

7. (CH)e3:e4+ Ke6-f5

8. (HD)d4-g4 mate!

What a pretty checkmate position!

If 7...Ke6-d5 8. (CH)e4-f4+ Kd5-c4 9. (HD)d4-e5+ Qd8-d4 10. (CH)f4:d4 mate.

Of course, 5....Kd7-e8 draws.


Written by Ralph Betza.
WWW page created: May 27, 2002.

For author and/or inventor information on this item see: this item's information page.
Created on: May 27, 2002. Last modified on: May 27, 2002.

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Last modified: Monday, December 22, 2008