I wanted to be able to let the players choose their pieces from a list of pieces and values, the way war games work with "buy points", or the way "fantasy leagues" work; I found that the values aren't sufficiently precise, and that the team as a whole must be considered. Some pieces work together well, and choosing them in combination adds to the value of the army as a whole; other pieces do not, and an army made up of them will be weaker on the board than it would seem to be "on paper".
Because of these problems, it seemed best to have a whole army designed by somebody who understands the problem of values -- me, of course!
The choice of armies may be made by negotiation, by assignment (assigned by the tournament rules or the tournament director), by random choice, or by secret/simultaneous choice; this list is intended to name all the possible ways rather than to forbid any methods not mentioned.
If same-army play is forbidden, then it is the player of the Black pieces who must break the tie, either by choosing (freely or randomly) a different army or by declining the choice and forcing White to do so. In other words, if both players get the same army but may not play a same-army game, Black has the choice either to choose another army or to keep the army he already has and force White to choose another.
In addition, the Clobberers have an unusual material balance: their Queen is notably weaker than the FIDE Queen, and their Bishop (the FAD) is noticeably stronger.
See Ralph's original page for more information on The Colorbound Clobberers.
Moves like a Bishop or a Dabbabah. Text notation: BD. [a1,h1,a8,h8]
Moves like a Wazir or an Alfil. Text notation: WA. [b1,g1,b8,g8]
Moves like a Ferz, an Alfil, or a Dabbabah. Text notation: FA. [c1,f1,c8,f8]
Moves like a Bishop or a Knight. Text notation: CA. [d1,d8]
Not only are all the pieces on this team Knightish, but in many cases they can't go back to where they came from. That is, they are also like the FIDE Pawn in that their forward motion is not the same as their retreating motion.
See Ralph's original page for more information on The Nutty Knights.
Moves like a Rook forward and sideways, or moves like a King backwards. Text notation: CR. [a1,h1,a8,h8]
Moves like a Knight for its two longest forward and backward moves, or a Ferz. Text notation: FN. [b1,g1,b8,g8]
Moves like a Knight for its four forward moves, or moves like a king sideways and backwards. Text notation: CN. [c1,f1,c8,f8]
Moves like a Rook forwards or sideways, or a Knight in a knight's four foward moves, or a king. Text notation: CO. [d1,d8]
See Ralph's original page for more information on The Remarkable Rookies.
Moves like a Rook, but only up to 4 spaces. Text notation: SR. [a1,h1,a8,h8]
Moves like a Dabbabah, or a Wazir. Text notation: WR. [b1,g1,b8,g8]
Moves like a Dabbabah, or like a Ferz, or can move three squares Rookwise (jumping over obstacles). Text notation: HD. [c1,f1,c8,f8]
Moves like a Rook, or a Knight. Text notation: CH. [d1,d8]
Yes, this is Chess, "real Chess". It still feels like Chess, the games are exactly as long and exactly as difficult as Chess, the opening, endgames, and middlegames are just like Chess. Development, centralization, overprotection, initiative, weak-square complexes, they are all here. This is Chess. Heavy-duty, serious Chess.
But it's also all so different, of course. You can throw away the opening variations you memorized (but keep the general principles you learned from them). When you're trying to win a tough endgame in which you have a piece that moves like a Rook-plus-Knight, you can't look it up in Cheron or Averbakh (but many of the methods you learned there are still useful).
You can also play this game by email, using the web-based Play by Mail system on this site.
Here is a sample game of the Remarkable Rookies vs. the Fabulous FIDEs.
Here are logs of games played on our site with Game Courier. Because each game is logged by a name referring to the specific armies used, such as "Colorbound Clobberers vs. Nutty Knights," this link uses a wildcard pattern that will match all names used for different selections of armies.