by Joćo Pedro Neto
The idea for this variant is to give each player the possibility to construct
his own chess army, the way they seem proper.
- All FIDE rules apply except in the following:
- In the beginning, each player has the King at his usual place, plus 15 more
static pieces where the remaining FIDE army starts.
- Each player has the following available powers:
- 3 Rook powers
- 3 Bishop powers
- 2 Knight powers
- 8 Pawn powers (including the possibity to advance 2 squares in the 1st row
for White or 8th row for Black. No en passant)
- 2 Castling powers (a piece may swap positions with its King, if both are not
in check. This power, once used, is removed)
- A static piece cannot move or capture (since it has no powers), and can be
- At the first turn, White gives one of his powers to a certain static piece.
Black does the same.
- After that, at each turn, each player can:
- Move one piece (mandatory)
- After moving, give one available power to any non-royal piece (a piece may receive two or
more powers) (optional)
- Wins the one that mates the opposite King.
- No pawn promotion.
note: A Queen is made by adding a Bishop and a Rook power to a certain piece.
This idea can be used with Betza's Different Armies concept. Just give each
player the proper set of constructing powers for the army he chose.
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WWW page created: 27 Mar 2001.
Last modified on: 27 Mar 2001.