; *** Every Man a Pawn ; *** ZRF and Game by Peter Aronson ; v.1.0 Original Coding ; You need to purchase Zillions of Games to load this rules file ; Visit the Zillions web site at http://www.zillions-of-games.com (define leap2 ($1 $2 (verify not-friend?) add) ) (define king-shift ($1 (verify not-friend?) (set-attribute never-moved? false) add) ) (define slide ($1 (while empty? add $1) (verify not-friend?) add)) (define rook-slide ( $1 (while empty? (set-attribute never-moved? false) add $1) (verify not-friend?) (set-attribute never-moved? false) add )) (define p-capture ($1 (verify enemy?) add)) (define rook-p-capture ($1 (verify enemy?) (set-attribute never-moved? false) add)) (define p-move ( n (verify empty?) add (verify (in-zone? third-rank)) n (verify empty?) add )) (define king-p-move ( n (verify empty?) (verify (in-zone? third-rank)) n (verify empty?) (set-attribute never-moved? false) add )) (define O-O ( (verify never-moved?) e ; KB1 (verify empty?) e ; KN1 (verify empty?) cascade e ; KR1 (verify (and friend? (piece? Rook) never-moved?) ) from back ; K1 ; Save expensive not-attacked?s for last (verify not-attacked?) e ; KB1 (verify not-attacked?) to (set-attribute never-moved? false) ; We could check if KN1 is attacked too, but this isn't ; really necessary since Zillions doesn't allow any moves ; into check e ; KN1 (set-attribute never-moved? false) add ) ) (define O-O-O ( (verify never-moved?) w ; Q1 (verify empty?) w ; QB1 (verify empty?) cascade w ; QN1 (verify empty?) w ; QR1 (verify (and friend? (piece? Rook) never-moved?) ) from back ; K1 ; Save expensive not-attacked?s for last (verify not-attacked?) w ; Q1 (verify not-attacked?) to (set-attribute never-moved? false) ; We could check if KN1 is attacked too, but this isn't ; really necessary since Zillions doesn't allow any moves ; into check w ; QB1 (set-attribute never-moved? false) add ) ) (define Pawn-add (if (in-zone? promotion-zone) (add Knight Bishop Rook Queen) else add) ) (define Pawn-move ( n (verify empty?) (Pawn-add) (verify (in-zone? third-rank)) n (verify empty?) add ) ) (define Pawn-capture ( $1 (verify enemy?) (Pawn-add) ) ) (define En-Passant ( $1 (verify enemy?) (verify last-to?) (verify (or (piece? Pawn) (piece? King) (piece? Bishop) (piece? Knight))) capture n to n (verify last-from?) add ) ) (define Board-Definitions (image "images\Chess\Chess8x8.bmp") (grid (start-rectangle 5 5 53 53) (dimensions ("a/b/c/d/e/f/g/h" (49 0)) ; files ("8/7/6/5/4/3/2/1" (0 49)) ; ranks ) (directions (n 0 -1) (e 1 0) (s 0 1) (w -1 0) (ne 1 -1) (nw -1 -1) (se 1 1) (sw -1 1) ) ) (symmetry Black (n s)(s n) (nw sw)(sw nw) (ne se)(se ne)) (zone (name promotion-zone) (players White) (positions a8 b8 c8 d8 e8 f8 g8 h8) ) (zone (name promotion-zone) (players Black) (positions a1 b1 c1 d1 e1 f1 g1 h1) ) (zone (name third-rank) (players White) (positions a3 b3 c3 d3 e3 f3 g3 h3) ) (zone (name third-rank) (players Black) (positions a6 b6 c6 d6 e6 f6 g6 h6) ) ) (game (title "Every Man a Pawn") (description "Object: Checkmate the opponent's King by attacking it so it cannot escape. \\ This game is played like Orthochess, except that every piece has the powers of a Pawn (except promotion) in addition to its normal moves. \\ Kings gain the ability to capture Pawns, Knights, Bishops and (in theory) Kings double-moving from the 2nd rank en-passant, and the ability to move two squares forward from the second rank. \\ Queens gain only the ability to capture Pawns, Knights, Bishops and Kings double-moving from the 2nd rank en-passant. \\ Rooks gain the ability to capture diagonally forwards one square, and to capture en-passant. \\ Bishops gain the ability to move forward one square (two squares if on the 2nd rank), and to capture en-passant. \\ Knights gain the ability of move forward one square (two squares if on 2nd rank), the ability to capture one square diagonally forward, and the ability to capture en-passant. \\ To see a description of how a piece moves right-click on it to bring up its properties dialog.") (history "Game and ZRF by Peter Aronson. \\ ZRF Revision 1.0, August 2nd, 2001.") (strategy "Pretty much as standard Chess, except instead of the relative values being 3, 3, 5, 9 for Knight, Bishop, Rook and Queen, it is more like 4, 4, 6, 9.") (win-sound "Audio\Orchestra_CF.wav") (loss-sound "Audio\Orchestra_FC.wav") (click-sound "Audio\Pickup.wav") (release-sound "Audio\WoodThunk.wav") (players White Black) (turn-order White Black) (pass-turn false) (board (Board-Definitions)) (board-setup (White (Pawn a2 b2 c2 d2 e2 f2 g2 h2) (Knight b1 g1) (Bishop c1 f1) (Rook a1 h1) (Queen d1) (King e1) ) (Black (Pawn a7 b7 c7 d7 e7 f7 g7 h7) (Knight b8 g8) (Bishop c8 f8) (Rook a8 h8) (Queen d8) (King e8) ) ) (piece (name Pawn) (help "Pawn: moves forward, captures diagonally, can promote on 8th row") (description "Pawn\A Pawn can move straight ahead one square, or two squares from its starting position. A Pawn captures by moving one square ahead and diagonally. If a Pawn reaches the far rank it promotes, changing into a Knight, Bishop, Rook, or Queen. On rare occasions Pawns can also execute a move called `En Passant`, or `in passing`. This allows a Pawn to take an enemy Pawn that has just moved two squares.") (image White "images\Chess\wpawn.bmp" Black "images\Chess\bpawn.bmp") (moves (Pawn-capture nw) (Pawn-capture ne) (Pawn-move) (En-Passant e) (En-Passant w) ) ) (piece (name Knight) (help "Knight: moves like an `L`, 2 squares one way and one the other") (description "Knight\A Knight moves like an `L`, two squares vertically plus one horizontally, or two squares horizontally plus one vertically. It hops over any pieces on the way. \\ A Knight may also move one square forward, or two squares forward from the 2nd rank (and can be captured en-passant when so doing). A Knight may also capture forward one square diagonally, and may so capture a Pawn, Knight, Bishop or King double-moving forward from the 2nd rank en-passant.") (image White "images\Chess\wknight.bmp" Black "images\Chess\bknight.bmp") (moves (leap2 n ne) (leap2 n nw) (leap2 s se) (leap2 s sw) (leap2 e ne) (leap2 e se) (leap2 w nw) (leap2 w sw) (p-capture ne) (p-capture nw) (p-move) (En-Passant e) (En-Passant w) ) ) (piece (name Bishop) (help "Bishop: slides diagonally any number of squares") (description "Bishop\A Bishop moves any number of squares on a diagonal. It may not leap over other pieces. \\ A Bishop may also move one square forward, or two squares forward from the 2nd rank (and can be captured en-passant when so doing). A Bishop may also capture one square forward a Pawn, Knight, Bishop or King double-moving forward from the 2nd rank en-passant.") (image White "images\Chess\wbishop.bmp" Black "images\Chess\bbishop.bmp") (moves (slide ne) (slide nw) (slide se) (slide sw) (p-move) (En-Passant e) (En-Passant w) ) ) (piece (name Rook) (help "Rook: slides any number of squares along the row or column.") (description "Rook\A Rook moves any number of squares orthogonally on a rank or a file. It may not leap over other pieces. \\ A Rook may also capture forward one square diagonally, and may so capture a Pawn, Knight, Bishop or King double-moving forward from the 2nd rank en-passant.") (image White "images\Chess\wrook.bmp" Black "images\Chess\brook.bmp") (attribute never-moved? true) (moves (rook-slide n) (rook-slide e) (rook-slide s) (rook-slide w) (rook-p-capture ne) (rook-p-capture nw) (En-Passant e) (En-Passant w) ) ) (piece (name Queen) (help "Queen: can slide any number of squares in any direction") (description "Queen\A Queen moves any number of squares in a straight line. It may not leap over other pieces. \\ A Queen may also capture one square diagonally forward a Pawn, Knight, Bishop or King double-moving forward from the 2nd rank en-passant.") (image White "images\Chess\wqueen.bmp" Black "images\Chess\bqueen.bmp") (moves (slide n) (slide e) (slide s) (slide w) (slide ne) (slide nw) (slide se) (slide sw) (En-Passant e) (En-Passant w) ) ) (piece (name King) (help "King: steps 1 square in any direction to a safe square") (description "King\A King can move to any adjacent square, but never to a square where it can be captured. It may also `castle` with the Rook if neither the Rook nor King has moved yet and there is nothing in between them. In castling the King moves two squares nearer the Rook and the Rook leaps to the far side of the King. You may not castle out of or through check, or if the King or Rook involved has previously moved. \\ A King may also move two squares forward from the 2nd rank (and can be captured en-passant when so doing). A King may also capture one square forward diagonally a Pawn, Knight, Bishop or King double-moving forward from the 2nd rank en-passant.") (image White "images\Chess\wking.bmp" Black "images\Chess\bking.bmp") (attribute never-moved? true) (moves (king-shift n) (king-shift e) (king-shift s) (king-shift w) (king-shift ne) (king-shift nw) (king-shift se) (king-shift sw) (En-Passant e) (En-Passant w) (king-p-move) (O-O) (O-O-O) ) ) (loss-condition (White Black) (checkmated King)) )