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The Kangaroo is a piece that combines the movement possibilities of the Knight and Alfil. It was invented by Timothy Newton for his Australian-themed 84-squares contest entry Outback Chess. It should not be confused with another piece of the same name used by problematists but not, as far as I know, in any variant.
The Kangaroo can either move two squares in one orthogonal direction and then one in the other orthogonal direction, (like a knight), or two squares diagonally (like an Alfil). When moving, the kangaroo jumps, i.e., the move can be completed regardless whether the intervening squares are occupied. By combining a colourswitching and a colourbound move, this piece can return to a cell in an odd number of moves, for example four Knight and one Alfil moves in a lopsided star shape. The relationship between the Alibaba, Carpenter, Kangaroo, and Squirrel is analagous to that between the Queen, Marshal or Chancellor, Cardinal, and Ace or Amazon.
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For author and/or inventor information on this item see: this item's information page.
Created on: June 23, 2005. Last modified on: June 23, 2005.
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Last modified: Monday, December 22, 2008