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. . .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... . .The four fields at the corners are the citadels.
The pieces move as follows:
King, knight (actually: Horse), rook (actually: chariot, called: rukh) move as in FIDE-chess.
The general moves one square diagonally.
The elephant moves exactly two squares diagonally, and can jump the intervening square.
The pawn (actually: soldier) moves as a normal pawn from FIDE-chess, but does not have the possibility of a first double move. Pawns promote to generals, when reaching the last row.
The war machine or dabbabah moves as a bishop from FIDE-chess.
. . RNEWKGWERN PPPPPPPPPP .......... .......... .......... .......... .......... .......... pppppppppp rnewkgwern . .r, n, e, w, k, g, p stand for rook, knight, elephant, war machine, king, general, pawn. Lower case is white, upper case is black.
This game has - in contrast to Shatranj and some of its variants, no `bare king' rule, i.e., the game continues normally when one player has lost all its pieces but his king.
Last modified: Monday, December 22, 2008