Invented by Edward Jackman 1995
The idea for this came from several different other CVs that tried to
incorporate the idea of moving both your own and your opponent's pieces.
Some of these games don't even work, other have awkward rule fixes so they
will work. The name, 007 refers of course to James Bond -- a spy who sometimes
passes himself as someone he's not.
All rules of orthochess apply with these changes:
- Players make three moves per turn, first a friendly piece, then an
enemy piece, then another friendly piece.
- When moving enemy pawns, the pawns move normally. That is, the direction
a pawn moves is determined by the color of the pawn, not by the player
- Each move must be legal by itself. If the first move of the turn puts
the enemy king in check, the second move of the turn must escape that check
if possible. If the second move puts your own king in check, your third
move must release that check if possible. A player may not expose the friendly
king to check when moving a friendly piece, or likewise expose the enemy
king to check when moving an enemy piece.
- A player may not pass any of the three moves. The player MUST make
all three moves if at all possible. If and only if it is impossible to
make all three moves, the game is a stalemate.
- A player may give checkmate on the first or third moves of the turn,
winning the game. Additionally, a player can legally checkmate him or herself
on the second move of the turn and in doing so, lose the game.
- There are no restrictions against reversing moves made by the other
- Promotions are decided by the player that MOVES the pawn.*
Since each individual move is a legal orthochess move, the results will
be a completely legal game of chess.
*007 CHESS, DETENTE variation*
Same rules as above with these changes:
- The enemy piece a player moves on the 2nd move in a turn may not be
captured on the 3rd move of the same turn.
- A player may not move the same piece on the 1st and 3rd moves of the
turn unless it is impossible to move two different pieces.
So far, no one, including myself, likes the original game. However,
007 Detente has been getting a lot of play. Also,
there is disagreement on whether rule #7 should be changed so that the
OWNER of a pawn decides what it promotes to. I'm leaning now to change
it. Other games (such as Avalanche Chess)
in which players move opposing pieces leave promotion to the owner of the
pawn. Also, I think it would lead to more interesting situations in which
a player conspires to make the opposition help promote a pawn.
Here's a quickie I lost:
Balanced 007 Detente
Edward is white moving up the board.
Hunter is black moving down the board.
Moves made by Edward are [bracketed] for clarity.
King e3; Queen e2; Rook a1, h1; Knight b1, g1; Bishop c1, c8; Pawn
a2, b2, c2, e4, f3, h2.
King e8; Queen d4; Rook a8, h6; Knight b8, g8; Bishop c5; Pawn a7,
b7, c7, d6, e5, f7, g5.
Written by Edward Jackman.
WWW page created: December 11, 1995. Last modified: February 7, 2000.