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Conditional chess is a recent variant, which was invented by Joao Pedro Neto around 1996.
The rules of orthodox chess apply, with the following exceptions:
There is an exception to this general scheme in case of checks.
A conditional move consists of three parts: the condition, the then-move, and the else-move. The following types of conditions can be used:
The then-move and the else-move are moves for the player that states the C-move. We can use the following syntax:
syntax: condition?then-move/else-move
A C-move is executed as follows:
If condition is true, then the player makes the then-move, if not, he makes the else-move.
Here are some examples of conditions:
Here are some examples of conditional moves:
Note: it is allowed to have a C-move with the then-move and the else-move equals. As in this case, the condition is not relevant, it is omitted from the notation, and one writes: !move. Examples of this are:
Cristina Matos - Joao Pedro Neto (April 16, 1996)
Note that 2. !d4 is planned before 1. ... d5 appears!
I use *...* to indicate what move was made. In 3. ... Bg5?*Nf6*/c4 black asked if there is a bishop in g5, white played 3. Bg5, so the condition is true, the then-move is executed.
This was to prevent Bb4+.
Using Ef6? black prevents Qxf6 and Bxf6!
White saw that he can take b7 without any problem, black will play Qe7.
Taking the tower was an allusion. The Queen is lost! Bb2 invalidate the white C-move!
White cannot choose Rxd8 in the next move (it's an A-move!)
A check in a B-move! White can move again.
White must protect c2, or else... (of course, black knows that :-)
Black cannot choose Rc1?Bd4/Nc2 because of Rd2 and then Rxc2
A check in an A-move, but also a checkmate!
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Created on: April 18, 1996. Last modified on: September 29, 2001.
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Last modified: Monday, December 22, 2008